I Will Stand by You: Measuring the Perceived Social Presence towards Semi-Autonomous Companions in a 2D Game

Patrick Brandstätter, Sarah Hagmann, Daniela Krückl, Martina Maurer, Michael Lankes

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

Abstract

This paper investigates the players’ perceived social presence and willingness to support pet-like companions within a computer game. In detail, we raised the question of whether subjects will experience a higher degree of social presence towards a companion when this companion acts more autonomously than a companion that does not show any autonomous behavior? We created an experimental setting with two conditions realized via a puzzle game prototype to investigate this question. Ten subjects took part in a study (within-subject design). Results show that, in general, companions with a higher degree of autonomy lead to a higher degree of social presence. However, this applies only to basic forms of social presence. Some players noted that the social bond did not go beyond the game. With our discoveries, we want to provide researchers insights into pet companions’ design in games and help game designers create social bonds between the players and their companions.
Original languageEnglish
Title of host publicationCHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Pages5–9
Number of pages5
ISBN (Electronic)9781450383561
ISBN (Print)9781450383561
DOIs
Publication statusPublished - 15 Oct 2021

Publication series

NameCHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play

Keywords

  • companion character
  • pet companion
  • emotional attachment
  • Emotional attachment
  • Companion character
  • Pet companion

Fingerprint

Dive into the research topics of 'I Will Stand by You: Measuring the Perceived Social Presence towards Semi-Autonomous Companions in a 2D Game'. Together they form a unique fingerprint.

Cite this