Hover Loop: A New Approach to Locomotion in Virtual Reality

Philipp Schuhbauer, Laurin Muth, Julia Grötsch, Johannes Wiesneth, Johannes Dengler, Martin Kocur, Michael Lankes

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

Abstract

Head-mounted displays for virtual reality gaming are getting cheaper and more popular, but locomotion in VR has been a problem up to now. We developed a new method of moving in VR. In short, the new input device consists of a wooden board to stand on, an innertube to support leaning, and a gyro sensor to track it. A VR racing game was developed to evaluate our approach that features different racing modes and an object collection mode. 22 users tested these modes. Though some issues occurred (e.g., the need to hold on to something), none of the participants showed symptoms of motion sickness. Results imply the potential of the new controller concept and further research directions.
Original languageEnglish
Title of host publicationCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
PublisherACM Press
Pages111-116
Number of pages6
ISBN (Electronic)9781450368711
ISBN (Print)978-1-4503-6871-1
DOIs
Publication statusPublished - 17 Oct 2019
EventCHI PLAY '19: Annual Symposium on Computer-Human Interaction in Play - Barcelona, Spain
Duration: 22 Oct 201922 Oct 2019

Publication series

NameCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play

Conference

ConferenceCHI PLAY '19: Annual Symposium on Computer-Human Interaction in Play
CountrySpain
CityBarcelona
Period22.10.201922.10.2019

Keywords

  • Balance board
  • Fullbody joystick
  • Head mounted display
  • Locomotion
  • Motion sickness
  • Virtual reality

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