TY - GEN
T1 - Haptic and Touchless User Input Methods for Simple 3D Interaction Tasks: Interaction Performance and User Experience for People with and Without Impairments
AU - Augstein, Mirjam
AU - Neumayr, Thomas
AU - Burger, Thomas
AU - Altmann, Josef
AU - Kurschl, Werner
AU - Vrecer, Stephan
PY - 2019
Y1 - 2019
N2 - The sense of touch is of crucial importance for humans, especially those with impairments. Traditionally, most input devices (e.g., mice, joysticks or touchpads) accounted for this by involving at least a certain amount of a haptic experience during human-computer interaction processes. However, during the past years, also touchless input devices that enable user input without physical contact between human and device, became popular and available for mass markets. While these input devices such as Microsoft Kinect or the Leap motion controller bear high potential for certain settings (e.g., therapeutic ones) and usually support more than two degrees of freedom, they also involve new challenges like missing borders and thus physical restrictions of the interaction space. This chapter summarizes two investigations around the actual relevance of a haptic experience in user input for people with and without known impairments. Both studies focused on simple input tasks in a 3D interaction space and involve an analysis of interaction performance and User Experience, comparing three input devices with varying amount of haptics.
AB - The sense of touch is of crucial importance for humans, especially those with impairments. Traditionally, most input devices (e.g., mice, joysticks or touchpads) accounted for this by involving at least a certain amount of a haptic experience during human-computer interaction processes. However, during the past years, also touchless input devices that enable user input without physical contact between human and device, became popular and available for mass markets. While these input devices such as Microsoft Kinect or the Leap motion controller bear high potential for certain settings (e.g., therapeutic ones) and usually support more than two degrees of freedom, they also involve new challenges like missing borders and thus physical restrictions of the interaction space. This chapter summarizes two investigations around the actual relevance of a haptic experience in user input for people with and without known impairments. Both studies focused on simple input tasks in a 3D interaction space and involve an analysis of interaction performance and User Experience, comparing three input devices with varying amount of haptics.
KW - Comparative study
KW - Haptic interaction
KW - Touchless interaction
UR - http://www.scopus.com/inward/record.url?scp=85073912968&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-26756-8_3
DO - 10.1007/978-3-030-26756-8_3
M3 - Conference contribution
SN - 9783030267551
T3 - Communications in Computer and Information Science
SP - 51
EP - 80
BT - Computer Vision, Imaging and Computer Graphics Theory and Applications - 13th International Joint Conference, VISIGRAPP 2018, Revised Selected Papers
A2 - Bechmann, Dominique
A2 - Chessa, Manuela
A2 - Cláudio, Ana Paula
A2 - Imai, Francisco
A2 - Kerren, Andreas
A2 - Richard, Paul
A2 - Telea, Alexandru
A2 - Tremeau, Alain
PB - Springer
ER -