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Grand Challenges in Cross Reality

  • Christoph Anthes
  • , Mark Billinghurst
  • , Uwe Grünefeld
  • , Hans-Christian Jetter
  • , Hai-Ning Liang
  • , Frank Maurer
  • , David Aigner
  • , Craig Anslow
  • , Guillaume Bataille
  • , Abraham G. Campbell
  • , Judith Friedl-Knirsch
  • , Alexander Gall
  • , Renan Guarese
  • , Sebastian Hubenschmid
  • , Yue Li
  • , Fabian Pointecker
  • , Andreas Riegler
  • , Daniel Roth
  • , Rishi Vanukuru
  • , Nanjia Wang
  • Lingyun Yu, Johannes Zagermann, Daniel Zielasko

Research output: Contribution to journalArticlepeer-review

Abstract

Cross Reality (CR) is a new emerging field based on the current developments in Mixed Reality hardware, especially supported by the broad market penetration of video-based see-through Head-Mounted Displays. It refers to applications that span across different stages (real, Augmented Reality, Augmented Virtuality, Virtual Reality) of the reality-virtuality continuum, where users are interconnected between different stages and/or are able to transition between these stages. This publication follows the concept of other grand challenges publications and reflects the discussion of various researchers invested in CR. After an initial discussion at the 1st Joint Workshop on Cross Reality at IEEE ISMAR 2023, six topic groups have been identified, leading to 22 challenges, which were discussed in groups over the period of multiple months. The discussion of these challenges should act as a road map for future research in the area of CR.
Original languageEnglish
Pages (from-to)7998-8016
Number of pages19
JournalIEEE Transactions on Visualization and Computer Graphics
Volume32
Issue number9
DOIs
Publication statusPublished - 1 Jan 2026

Keywords

  • Cross reality
  • grand challenges
  • reality-virtuality continuum

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