TY - GEN
T1 - GestureDrawer
T2 - 5th ACM Symposium on Spatial User Interaction, SUI 2017
AU - Babic, Teo
AU - Reiterer, Harald
AU - Haller, Michael
PY - 2017/10/16
Y1 - 2017/10/16
N2 - Existing empty-handed mid-air interaction techniques for system control are typically limited to a confined gesture set or point-and-select on graphical user interfaces. In this paper, we introduce GestureDrawer, a one-handed interaction with a 3D imaginary interface. Our approach allows users to self-define an imaginary interface, acquire visuospatial memory of the position of its controls in empty space and enables them to select or manipulate those controls by moving their hand in all three dimensions. We evaluate our approach with three user studies and demonstrate that users can indeed position imaginary controls in 3D empty space and select them with an accuracy of 93% without receiving any feedback and without fixed landmarks (e.g. second hand). Further, we show that imaginary interaction is generally faster than mid-air interaction with graphical user interfaces, and that users can retrieve the position of their imaginary controls even after a proprioception disturbance. We condense our findings into several design recommendations and present automotive applications.
AB - Existing empty-handed mid-air interaction techniques for system control are typically limited to a confined gesture set or point-and-select on graphical user interfaces. In this paper, we introduce GestureDrawer, a one-handed interaction with a 3D imaginary interface. Our approach allows users to self-define an imaginary interface, acquire visuospatial memory of the position of its controls in empty space and enables them to select or manipulate those controls by moving their hand in all three dimensions. We evaluate our approach with three user studies and demonstrate that users can indeed position imaginary controls in 3D empty space and select them with an accuracy of 93% without receiving any feedback and without fixed landmarks (e.g. second hand). Further, we show that imaginary interaction is generally faster than mid-air interaction with graphical user interfaces, and that users can retrieve the position of their imaginary controls even after a proprioception disturbance. We condense our findings into several design recommendations and present automotive applications.
KW - Imaginary interfaces
KW - Interaction technique: gestures
KW - Screen-less
KW - Spatial user interfaces
KW - Ubiquitous computing
UR - http://www.scopus.com/inward/record.url?scp=85037036986&partnerID=8YFLogxK
U2 - 10.1145/3131277.3132185
DO - 10.1145/3131277.3132185
M3 - Conference contribution
AN - SCOPUS:85037036986
T3 - SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction
SP - 128
EP - 137
BT - SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction
PB - Association for Computing Machinery, Inc
Y2 - 16 October 2017 through 17 October 2017
ER -