Generalized depth-of-field light-field rendering

D.C. Schedl, C. Birklbauer, J. Gschnaller, Oliver Bimber

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

3 Citations (Scopus)

Abstract

Typical light-field rendering uses a single focal plane to define the depth at which objects should appear sharp. This emulates the behavior of classical cameras. However, plenoptic cameras together with advanced light-field rendering enable depth-of-field effects that go far beyond the capabilities of conventional imaging. We present a generalized depth-of-field light-field rendering method that allows arbitrarily shaped objects to be all in focus while the surrounding fore-and background is consistently rendered out of focus based on user-defined focal plane and aperture settings. Our approach generates soft occlusion boundaries with a natural appearance which is not possible with existing techniques. It furthermore does not rely on dense depth estimation and thus allows presenting complex scenes with non-physical visual effects.

Original languageEnglish
Title of host publicationComputer Vision and Graphics - International Conference, ICCVG 2016, Proceedings
EditorsAmitava Datta, Konrad Wojciechowski, Leszek J. Chmielewski, Ryszard Kozera
PublisherSpringer
Pages95-105
Number of pages11
ISBN (Print)9783319464176
DOIs
Publication statusPublished - 2016
Externally publishedYes

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9972 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

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