Gazing at pac-man: Lessons learned from a eye-tracking study focusing on game difficulty

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4 Citations (Scopus)

Abstract

This paper investigates the players' gaze behavior in different game difficulty settings to explore potential use cases of gaze-informed design interventions for future research activities. A comparative study was set up where subjects played the game Pac-Man in three difficulty settings while their gaze behavior was recorded via an eye-tracking device. Several measures were employed, such as the current position of the players' gaze, the current position of the Pac-Man character, and the currently attended game object. While some game aspects did not show any significant results (e.g., the distance between Pac-Man and the gaze point), the time spent looking at one of Pac-Man's enemies revealed a highly significant effect for the difficulty level. With the findings, we aim at informing designers and researchers regarding the pitfalls of using gaze as an analysis tool in the field of challenge in games. Furthermore, the insights of our efforts provide the basis for our future research activities that will use the obtained data to provide player guidance and support players in challenging game situations through visually augmenting objects located in the peripheral visual field.

Original languageEnglish
Title of host publicationProceedings ETRA 2020 Short Papers - ACM Symposium on Eye Tracking Research and Applications, ETRA 2020
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
Pages1-5
Number of pages5
ISBN (Electronic)9781450371346
ISBN (Print)978-1-4503-7134-6
DOIs
Publication statusPublished - 6 Feb 2020
Event2020 ACM Symposium on Eye Tracking Research and Applications, ETRA 2020 - Stuttgart, Germany
Duration: 2 Jun 20205 Jun 2020

Publication series

NameEye Tracking Research and Applications Symposium (ETRA)

Conference

Conference2020 ACM Symposium on Eye Tracking Research and Applications, ETRA 2020
Country/TerritoryGermany
CityStuttgart
Period02.06.202005.06.2020

Keywords

  • Difficulty levels in games
  • Eye-tracking during play
  • Gaze analysis in games

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