GazeAR: Mobile gaze-based interaction in the context of augmented reality games

Michael Lankes, Barbara Stiglbauer

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

6 Citations (Scopus)

Abstract

Gaze-based interaction in the gaming context offers various research opportunities. However, when looking at available games supported by eye tracking technology it becomes apparent that the potential has not been fully exploited: a majority of gaze-based games are tailored for static settings (desktop PC). We propose an experimental setting that transfers approaches of mobile gaze-based interactions to the augmented reality (AR) games domain. It is our main aim to find out if the inclusion of gaze input in an AR game has a positive impact on the User Experience (UX) in comparison to a solely touch-based approach. By doing so designers and researchers should receive insights in the design of gaze-based mobile AR games. To find answers we carried out a comparative study consisting of two mobile game prototypes. Results show that the inclusions of gaze in AR games is very well received by players and this novel approach was preferred in comparison to a design without gaze interaction.

Original languageEnglish
Title of host publicationAugmented Reality, Virtual Reality, and Computer Graphics - 3rd International Conference, AVR 2016, Proceedings
EditorsLucio Tommaso De Paolis, Antonio Mongelli
PublisherSpringer Verlag
Pages397-406
Number of pages10
ISBN (Print)9783319406206
DOIs
Publication statusPublished - 2016
Event3rd International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2016 - Lecce, Italy
Duration: 15 Jun 201618 Jun 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9768
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference3rd International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2016
CountryItaly
CityLecce
Period15.06.201618.06.2016

Keywords

  • Augmented reality games
  • Gaze-based interaction

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