TY - JOUR
T1 - Gamification as a moderator for the impact of intrinsic motivation: Findings from a multigroup field experiment
AU - Putz, Lisa-Maria
AU - Treiblmaier, Horst
N1 - Funding Information:
This research is part of the research field ‘sustainable transport systems,’ which was funded by the State of Upper Austria as part of the research program ‘FTI Struktur Land Oberösterreich’ and the research cooperation ‘REWWay’ funded by viadonau.
Publisher Copyright:
© 2020
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020/8
Y1 - 2020/8
N2 - Gamification, the application of game elements (i.e., motivational affordances) in non-game contexts, has shown a promising potential to increase individuals’ intrinsic motivation and to positively impact their attitudes and behaviors. However, few studies exist that empirically test the effectiveness of gamification applications in a controlled experimental setting. To fill this gap, we compared the results from gamified and non-gamified workshops conducted with Austrian students. A total of 384 individuals participated in this field experiment, 261 of whom were subjected to a multitude of gamified elements, while 123 served as a non-gamified control group. In the gamified context, the findings show a stronger influence of intrinsic motivation, as measured by enjoyment and curiosity, on attitude and behavioral intention, and a greater explanatory power of the model. Gamification therefore positively moderates the impact of exogenous motivational variables and amplifies the effect of intrinsic motivation.
AB - Gamification, the application of game elements (i.e., motivational affordances) in non-game contexts, has shown a promising potential to increase individuals’ intrinsic motivation and to positively impact their attitudes and behaviors. However, few studies exist that empirically test the effectiveness of gamification applications in a controlled experimental setting. To fill this gap, we compared the results from gamified and non-gamified workshops conducted with Austrian students. A total of 384 individuals participated in this field experiment, 261 of whom were subjected to a multitude of gamified elements, while 123 served as a non-gamified control group. In the gamified context, the findings show a stronger influence of intrinsic motivation, as measured by enjoyment and curiosity, on attitude and behavioral intention, and a greater explanatory power of the model. Gamification therefore positively moderates the impact of exogenous motivational variables and amplifies the effect of intrinsic motivation.
KW - Gamification Intrinsic motivation Enjoyment Curiosity Field experiment Gamified workshops Logistics
KW - Gamification Intrinsic motivation Enjoyment Curiosity Field experiment Gamified workshops Logistics
KW - Intrinsic motivation
KW - Gamified workshops
KW - Enjoyment
KW - Curiosity
KW - Gamification
KW - Field experiment
KW - Logistics
UR - http://www.scopus.com/inward/record.url?scp=85087675582&partnerID=8YFLogxK
U2 - 10.1016/j.lmot.2020.101655
DO - 10.1016/j.lmot.2020.101655
M3 - Article
SN - 0023-9690
VL - 71
JO - Learning and Motivation
JF - Learning and Motivation
IS - 101655
M1 - 101655
ER -