Game Changer: Designing Co-Located Games that Utilize Player Proximity

Jeremiah Diephuis, Andreas Friedl, Georgi Yordanov Kostov, Poorya Piroozan, Daniel Wilfinger

Research output: Contribution to conferenceAbstractpeer-review

Abstract

The Game Changer Suite is a collection of multiplayer game prototypes developed to explore cooperative and competitive gameplay in a co-located setting. In particular, the game mechanics employed by each of the Game Changer prototypes utilize the respective proximity of players to encourage them either to work together or compete against each other in different scenarios. Although preliminary gameplay analysis suggests that the utilization of player proximity is effective in fostering player awareness and safety in a co-located game, unintended player behavior was also observed that may require further measures.
Translated title of the contributionGame Changer: Designing Co-Located Games that Utilize Player Proximity
Original languageGerman
Publication statusPublished - 2015
EventDiGRA 2015 - Lüneburg, Germany
Duration: 14 May 201517 May 2015

Conference

ConferenceDiGRA 2015
CountryGermany
CityLüneburg
Period14.05.201517.05.2015

Keywords

  • Game design
  • co-located play
  • player proximity

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