TY - GEN
T1 - Gaining Impact with Mixed Reality in Industry-A Sustainable Approach
AU - Holly, Fabian
AU - Zigart, Tanja
AU - Maurer, Martina
AU - Wolfartsberger, Josef
AU - Brunnhofer, Magdalena
AU - Sorko, Sabrina Romina
AU - Moser, Thomas
AU - Schlager, Alexander
N1 - Publisher Copyright:
© 2022 Owner/Author.
PY - 2022/5/12
Y1 - 2022/5/12
N2 - Mixed reality (augmented and virtual reality) technology continues to find its way into the industry. Nevertheless, prototypes and island solutions are developed in companies, which are not embedded in the corporate strategy. This paper presents a systematic approach for finding and developing use cases accompanied by a strategic implementation and evaluation process to integrate mixed reality in the industry. Sustainability aspects like energy and resource efficiency, possible reduction of the ecological footprint, and sustainable solutions for lasting and vision-based use in companies are considered. Within several use cases with 20 industry partners in the following areas are developed: 1) novel forms of space-independent collaboration (e.g., collaborative work by integrating real-time 3D depth information of the real environment and visualization of and interaction with real-time production data) and 2) XR-supported training and learning methods (e.g., parameterizable and adaptive training scenarios, roll-out of training content for several participants and integration of gamification mechanisms). Additionally, the methodology for a sustainability assessment, technology acceptance, and a multi-criteria evaluation are shown, and first results are discussed.
AB - Mixed reality (augmented and virtual reality) technology continues to find its way into the industry. Nevertheless, prototypes and island solutions are developed in companies, which are not embedded in the corporate strategy. This paper presents a systematic approach for finding and developing use cases accompanied by a strategic implementation and evaluation process to integrate mixed reality in the industry. Sustainability aspects like energy and resource efficiency, possible reduction of the ecological footprint, and sustainable solutions for lasting and vision-based use in companies are considered. Within several use cases with 20 industry partners in the following areas are developed: 1) novel forms of space-independent collaboration (e.g., collaborative work by integrating real-time 3D depth information of the real environment and visualization of and interaction with real-time production data) and 2) XR-supported training and learning methods (e.g., parameterizable and adaptive training scenarios, roll-out of training content for several participants and integration of gamification mechanisms). Additionally, the methodology for a sustainability assessment, technology acceptance, and a multi-criteria evaluation are shown, and first results are discussed.
KW - Industry Use Cases
KW - Mixed Reality
KW - Sustainability
UR - http://www.scopus.com/inward/record.url?scp=85139127502&partnerID=8YFLogxK
U2 - 10.1145/3543712.3543729
DO - 10.1145/3543712.3543729
M3 - Conference contribution
AN - SCOPUS:85139127502
T3 - ACM International Conference Proceeding Series
SP - 128
EP - 134
BT - ICCTA 2022 - 2022 8th International Conference on Computer Technology Applications
PB - Association for Computing Machinery
T2 - 8th International Conference on Computer Technology Applications, ICCTA 2022
Y2 - 12 May 2022 through 14 May 2022
ER -