From classes to mechanics - Player type driven persuasive game development

Michael Lankes, Wolfgang Hochleitner, Daniel Rammer, Marc Busch, Elke Mattheiss, Manfred Tscheligi

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

7 Citations (Scopus)

Abstract

Research findings indicate that player types may serve as a theoretical basis for the design of persuasive games. However, until now no proof of concept is available that shows the applicability of this approach for tailoring games to player characteristics. We suggest a solution by formulating design concepts and by creating game prototypes that are driven by player types. Our strategies are composed of the three characteristics: first, design choices are based on the BrainHex player type model. Secondly, the concepts consider individual player styles and mechanics tailored to the various player types. Third, these individual game elements are combined into one game world. In order to evaluate our concepts we created two mobile game prototypes that foster physical activity. These prototypes are based on the Seeker and the Mastermind player type of the BrainHex model. First findings reveal that the usage of player types appears to be effective. Our efforts should enable designers to create persuasive games that are both engaging for individual players and allow the integration of several player types.

Original languageEnglish
Title of host publicationCHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages595-600
Number of pages6
ISBN (Electronic)9781450334662
DOIs
Publication statusPublished - 5 Oct 2015
Event2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 - London, United Kingdom
Duration: 5 Oct 20157 Oct 2015

Publication series

NameCHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play

Conference

Conference2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015
Country/TerritoryUnited Kingdom
CityLondon
Period05.10.201507.10.2015

Keywords

  • BrainHex
  • Game design
  • Game mechanics
  • Player types

Fingerprint

Dive into the research topics of 'From classes to mechanics - Player type driven persuasive game development'. Together they form a unique fingerprint.

Cite this