Foxels: Build your own smart furniture

Florian Perteneder, Kathrin Probst, Joanne Leong, Sebastian Gassler, Christian Rendl, Patrick Parzer, Katharina Fluch, Sophie Gahleitner, Sean Follmer, Hideki Koike, Michael Haller

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

12 Citations (Scopus)

Abstract

Introducing interactive components into furniture has proven difficult due to the different lifespans of furniture and digital devices. We present Foxels, a modular, smart furniture concept that allows users to create their own interactive furniture on demand by simply snapping together individual building blocks. The modular design makes the system flexible to accommodate a variety of interactive furniture setups, making it particularly well-suited for re-configurable spaces. Considering the trade-off between ease-of-use and high versatility, we explore a number of interaction methods that can be applied to modular interactive furniture, thereby extending the well-known tangible programming paradigm. After explaining our implementation, we demonstrate the validity of the proposed concepts by presenting how Foxels can be used in an ideation workshop along with many additional real-world examples.

Original languageEnglish
Title of host publicationTEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages111-122
Number of pages12
ISBN (Electronic)9781450361071
DOIs
Publication statusPublished - 6 Feb 2020
Event14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020 - Sydney, Australia
Duration: 9 Feb 202012 Feb 2020

Publication series

NameTEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction

Conference

Conference14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020
Country/TerritoryAustralia
CitySydney
Period09.02.202012.02.2020

Keywords

  • IoT, Interactive Environments, Constructive Assembly

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