TY - GEN
T1 - Foxels
T2 - 14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020
AU - Perteneder, Florian
AU - Probst, Kathrin
AU - Leong, Joanne
AU - Gassler, Sebastian
AU - Rendl, Christian
AU - Parzer, Patrick
AU - Fluch, Katharina
AU - Gahleitner, Sophie
AU - Follmer, Sean
AU - Koike, Hideki
AU - Haller, Michael
PY - 2020/2/6
Y1 - 2020/2/6
N2 - Introducing interactive components into furniture has proven difficult due to the different lifespans of furniture and digital devices. We present Foxels, a modular, smart furniture concept that allows users to create their own interactive furniture on demand by simply snapping together individual building blocks. The modular design makes the system flexible to accommodate a variety of interactive furniture setups, making it particularly well-suited for re-configurable spaces. Considering the trade-off between ease-of-use and high versatility, we explore a number of interaction methods that can be applied to modular interactive furniture, thereby extending the well-known tangible programming paradigm. After explaining our implementation, we demonstrate the validity of the proposed concepts by presenting how Foxels can be used in an ideation workshop along with many additional real-world examples.
AB - Introducing interactive components into furniture has proven difficult due to the different lifespans of furniture and digital devices. We present Foxels, a modular, smart furniture concept that allows users to create their own interactive furniture on demand by simply snapping together individual building blocks. The modular design makes the system flexible to accommodate a variety of interactive furniture setups, making it particularly well-suited for re-configurable spaces. Considering the trade-off between ease-of-use and high versatility, we explore a number of interaction methods that can be applied to modular interactive furniture, thereby extending the well-known tangible programming paradigm. After explaining our implementation, we demonstrate the validity of the proposed concepts by presenting how Foxels can be used in an ideation workshop along with many additional real-world examples.
KW - IoT, Interactive Environments, Constructive Assembly
UR - http://www.scopus.com/inward/record.url?scp=85082476736&partnerID=8YFLogxK
U2 - 10.1145/3374920.3374935
DO - 10.1145/3374920.3374935
M3 - Conference contribution
AN - SCOPUS:85082476736
T3 - TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
SP - 111
EP - 122
BT - TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
PB - Association for Computing Machinery, Inc
Y2 - 9 February 2020 through 12 February 2020
ER -