TY - JOUR
T1 - Fluid interaction for information visualization
AU - Elmqvist, Niklas
AU - Vande Moere, Andrew
AU - Jetter, Hans-Christian
AU - Cernea, Daniel
AU - Reiterer, Harald
AU - Jankun-Kelly, TJ
N1 - Copyright:
Copyright 2011 Elsevier B.V., All rights reserved.
PY - 2011/10
Y1 - 2011/10
N2 - Despite typically receiving little emphasis in visualization research, interaction in visualization is the catalyst for the user's dialogue with the data, and, ultimately, the user's actual understanding and insight into these data. There are many possible reasons for this skewed balance between the visual and interactive aspects of a visualization. One reason is that interaction is an intangible concept that is difficult to design, quantify, and evaluate. Unlike for visual design, there are few examples that show visualization practitioners and researchers how to design the interaction for a new visualization in the best manner. In this article, we attempt to address this issue by collecting examples of visualizations with 'best-in-class' interaction and using them to extract practical design guidelines for future designers and researchers. We call this concept fluid interaction, and we propose an operational definition in terms of the direct manipulation and embodied interaction paradigms, the psychological concept of 'flow', and Norman's gulfs of execution and evaluation.
AB - Despite typically receiving little emphasis in visualization research, interaction in visualization is the catalyst for the user's dialogue with the data, and, ultimately, the user's actual understanding and insight into these data. There are many possible reasons for this skewed balance between the visual and interactive aspects of a visualization. One reason is that interaction is an intangible concept that is difficult to design, quantify, and evaluate. Unlike for visual design, there are few examples that show visualization practitioners and researchers how to design the interaction for a new visualization in the best manner. In this article, we attempt to address this issue by collecting examples of visualizations with 'best-in-class' interaction and using them to extract practical design guidelines for future designers and researchers. We call this concept fluid interaction, and we propose an operational definition in terms of the direct manipulation and embodied interaction paradigms, the psychological concept of 'flow', and Norman's gulfs of execution and evaluation.
KW - Design
KW - Embodiment
KW - Flow
KW - Fluidity
KW - Human-computer interaction
KW - Information visualization
UR - http://www.scopus.com/inward/record.url?scp=80054863886&partnerID=8YFLogxK
U2 - 10.1177/1473871611413180
DO - 10.1177/1473871611413180
M3 - Article
SN - 1473-8724
VL - 10
SP - 327
EP - 340
JO - Information Visualization
JF - Information Visualization
IS - 4
ER -