Facial expressions as game input with different emotional feedback conditions

Michael Lankes, Stefan Riegler, Astrid Weiss, Thomas Mirlacher, Michael PIrker, Thomas Scherndl, Manfred Tscheligi

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

36 Citations (Scopus)

Abstract

We propose a game design approach that utilizes facial expressions as an input method under different emotional feedback configurations. A study was conducted in a shopping centre to assess our game "EmoFlowers" focusing on user experience and user effectiveness. The study revealed that interaction with a game via facial expression is perceived naturally, is easy to learn, and provides a positive user experience.

Original languageEnglish
Title of host publicationProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
Pages253-256
Number of pages4
DOIs
Publication statusPublished - 2008
Event2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 - Yokohama, Japan
Duration: 3 Dec 20085 Dec 2008

Publication series

NameProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008

Conference

Conference2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
Country/TerritoryJapan
CityYokohama
Period03.12.200805.12.2008

Keywords

  • Affective interfaces
  • Emotion
  • Facial expression
  • Feedback
  • Games
  • User effectiveness
  • User experience

Fingerprint

Dive into the research topics of 'Facial expressions as game input with different emotional feedback conditions'. Together they form a unique fingerprint.

Cite this