@inproceedings{90e0d175716b4a6b84d3e96b3842736c,
title = "Facial expressions as game input with different emotional feedback conditions",
abstract = "We propose a game design approach that utilizes facial expressions as an input method under different emotional feedback configurations. A study was conducted in a shopping centre to assess our game {"}EmoFlowers{"} focusing on user experience and user effectiveness. The study revealed that interaction with a game via facial expression is perceived naturally, is easy to learn, and provides a positive user experience.",
keywords = "Affective interfaces, Emotion, Facial expression, Feedback, Games, User effectiveness, User experience",
author = "Michael Lankes and Stefan Riegler and Astrid Weiss and Thomas Mirlacher and Michael PIrker and Thomas Scherndl and Manfred Tscheligi",
note = "Copyright: Copyright 2012 Elsevier B.V., All rights reserved.; 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 ; Conference date: 03-12-2008 Through 05-12-2008",
year = "2008",
doi = "10.1145/1501750.1501809",
language = "English",
isbn = "9781605583938",
series = "Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008",
pages = "253--256",
booktitle = "Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008",
}