Eyeplay revisited: Past, present and future challenges for eye-based interaction in games

Michael Lankes, Joshua Newn, Bernhard Maurer, Eduardo Velloso, Martin Dechant, Hans Gellersen

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

7 Citations (Scopus)

Abstract

What are current and future challenges that incorporating eye tracking into game design and development creates? The Second EyePlay workshop brings together academic researchers and industry practitioners from the fields of eye tracking and games to explore these questions. In recent years, gaming has been at the forefront of the commercial popularization of eye tracking. In this workshop, we will share experiences in the development of gaze-enabled games, discuss best practices and tools, and explore future challenges for research. Topics of interest lie at the intersection of eye tracking and games including, but limited to, novel interaction techniques and game mechanics, development processes and tools, accessible games, evaluation, and future visions.

Original languageEnglish
Title of host publicationCHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
PublisherAssociation for Computing Machinery, Inc
Pages689-693
Number of pages5
ISBN (Electronic)9781450359689
DOIs
Publication statusPublished - 23 Oct 2018
Event5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018 - Melbourne, Australia
Duration: 28 Oct 201831 Oct 2018

Publication series

NameCHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts

Conference

Conference5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018
Country/TerritoryAustralia
CityMelbourne
Period28.10.201831.10.2018

Keywords

  • Eye Tracking
  • Games
  • Gaze Interaction

Fingerprint

Dive into the research topics of 'Eyeplay revisited: Past, present and future challenges for eye-based interaction in games'. Together they form a unique fingerprint.

Cite this