EyeCo: Effects of shared gaze on social presence in an online cooperative game

Bernhard Maurer, Michael Lankes, Barbara Stiglbauer, Manfred Tscheligi

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

27 Citations (Scopus)

Abstract

This paper investigates the effects of a shared gaze approach on social presence in an online cooperative game. We explored how a shared gaze visualization changes how players work together and form collaborative strategies based on different combinations of gaze interaction and verbal communication. Our study findings highlight the positive influence of a shared gaze visualization on team cohesion and involvement towards increased perceived social presence among cooperating team members. With our findings we want to inform game designers with insights on the inclusion of gaze-based interaction in remote gaming settings and whether this can strengthen the social bond between players. Our approach aims at fostering social couplings in remote collaborative gaming and investigates their potential to increase the connectedness between players.

Original languageEnglish
Title of host publicationEntertainment Computing - 15th IFIP TC 14 International Conference, ICEC 2016, Proceedings
EditorsRainer Malaka, Günter Wallner, Hyun-Seung Yang, Helmut Hlavacs, Simone Kriglstein, Artur Lugmayr
PublisherSpringer
Pages102-114
Number of pages13
ISBN (Print)9783319460994
DOIs
Publication statusPublished - 2016
Event15th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2016 - Vienna, Austria
Duration: 28 Sept 201630 Sept 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9926 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference15th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2016
Country/TerritoryAustria
CityVienna
Period28.09.201630.09.2016

Keywords

  • Cooperative games
  • Gaze-based interaction
  • Shared gaze
  • Social presence

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