@inproceedings{412948b16f674000acbb4ffe5affb490,
title = "Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games",
abstract = "Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid advances in eye tracking technology in head-mounted displays. Since gazes are a natural and intuitive interaction modality for human beings, gaze-based interaction could enhance player experience in immersive VR games. Aiming assistance is a common feature in games to balance difficulty for different player skills. Previous work has investigated different aim assistance approaches and identified various shortcomings. We hypothesize that {"}bullet magnetism{"} is a promising technique for VR and could be enhanced by extending its functionality through players' gazes. In this paper, we present a gaze-based aiming assistance approach and propose a study design to evaluate its performance and player experience in a {"}Mexican-style{"} VR first-person shooter game.",
keywords = "Aiming, Computer games, Gaze-based interaction, Head-mounted displays, Virtual reality",
author = "Martin Kocur and Martin Dechant and Michael Lankes and Christian Wolff and Regan Mandryk",
note = "Publisher Copyright: {\textcopyright} 2020 ACM.; 2020 ACM Symposium on Eye Tracking Research and Applications, ETRA 2020 ; Conference date: 02-06-2020 Through 05-06-2020",
year = "2020",
month = feb,
day = "6",
doi = "10.1145/3379156.3391841",
language = "English",
series = "Eye Tracking Research and Applications Symposium (ETRA)",
publisher = "Association for Computing Machinery",
pages = "1--6",
editor = "Spencer, {Stephen N.}",
booktitle = "Proceedings ETRA 2020 Short Papers - ACM Symposium on Eye Tracking Research and Applications, ETRA 2020",
}