Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games

Martin Kocur, Martin Dechant, Michael Lankes, Christian Wolff, Regan Mandryk

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

1 Citation (Scopus)

Abstract

Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid advances in eye tracking technology in head-mounted displays. Since gazes are a natural and intuitive interaction modality for human beings, gaze-based interaction could enhance player experience in immersive VR games. Aiming assistance is a common feature in games to balance difficulty for different player skills. Previous work has investigated different aim assistance approaches and identified various shortcomings. We hypothesize that "bullet magnetism" is a promising technique for VR and could be enhanced by extending its functionality through players' gazes. In this paper, we present a gaze-based aiming assistance approach and propose a study design to evaluate its performance and player experience in a "Mexican-style" VR first-person shooter game.

Original languageEnglish
Title of host publicationProceedings ETRA 2020 Short Papers - ACM Symposium on Eye Tracking Research and Applications, ETRA 2020
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
Pages1-6
Number of pages6
ISBN (Electronic)9781450371346
DOIs
Publication statusPublished - 6 Feb 2020
Event2020 ACM Symposium on Eye Tracking Research and Applications, ETRA 2020 - Stuttgart, Germany
Duration: 2 Jun 20205 Jun 2020

Publication series

NameEye Tracking Research and Applications Symposium (ETRA)

Conference

Conference2020 ACM Symposium on Eye Tracking Research and Applications, ETRA 2020
Country/TerritoryGermany
CityStuttgart
Period02.06.202005.06.2020

Keywords

  • Aiming
  • Computer games
  • Gaze-based interaction
  • Head-mounted displays
  • Virtual reality

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