Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game

Michael Lankes, Samir Ghosh, Charles Bishop Lesser, Katherine Isbister

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

Abstract

In the evolving landscape of gaming technology, our research explores the integration of eye-tracking in VR games, moving beyond traditional applications. This paper presents "Eye Ball," a competitive VR game that introduces a novel gaze-based mechanic, creating strategic dilemmas in gameplay. Our approach utilizes the qualities of gaze behavior to enhance social interaction in games, offering a more immersive gaming experience. In "Eye Ball," players can generate a shield by closing their eyes, providing protection at the strategic cost of visual awareness. This mechanic challenges traditional game design, balancing the power of protection with the vulnerability of reduced situational awareness. A comparative study was conducted to examine the effects of this gaze-based dilemma. Our findings demonstrate the potential of gaze mechanics in enhancing the depth of social VR games. Our research contributes to the broader field of HCI, highlighting the potential of gaze interaction in creating immersive and socially complex gaming experiences.

Original languageEnglish
Title of host publicationCHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400703317
DOIs
Publication statusPublished - 11 May 2024
Event2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024 - Hybrid, Honolulu, United States
Duration: 11 May 202416 May 2024

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024
Country/TerritoryUnited States
CityHybrid, Honolulu
Period11.05.202416.05.2024

Keywords

  • Gaze-based interaction
  • social games
  • VR games

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