@inproceedings{ff08026e6e6c4ac68f1687c0d85fb7bb,
title = "Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design Potentials",
abstract = "The phenomenon of screen-cheating primarily takes place in co-located split-screen games. It gives players a easy way of gaining advantage over others. To explore how screen-cheating can be prevented through game design (i.e., adjusting time pressure) we created a game prototype that covers two different genres (i.e., real-time strategy and Jump'n'Run) in separate game modes. In order to find out how time pressure influences the screen-cheating behavior of players in the real-time strategy part, we conducted a pilot study with 20 participants. We chose this part, as the players can gain an information advantage through screen-cheating for the second part of the game. Through questionnaires and observations we found out that the amount players engage in screen-cheating significantly decreases when players are under more time pressure. We report on our study findings and reflect on various side effects of screen-cheating that could be used for game design.",
keywords = "Cheating, Co-located Games, Screen-Cheating",
author = "Moritz Kubesch and Michael Lankes and Bernhard Maurer",
year = "2019",
month = oct,
day = "17",
doi = "10.1145/3341215.3356260",
language = "English",
isbn = "978-1-4503-6871-1",
series = "CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play",
publisher = "ACM Press",
pages = "459--465",
booktitle = "CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play",
note = "CHI PLAY '19: Annual Symposium on Computer-Human Interaction in Play ; Conference date: 22-10-2019 Through 22-10-2019",
}