Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design Potentials

Moritz Kubesch, Michael Lankes, Bernhard Maurer

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

3 Citations (Scopus)

Abstract

The phenomenon of screen-cheating primarily takes place in co-located split-screen games. It gives players a easy way of gaining advantage over others. To explore how screen-cheating can be prevented through game design (i.e., adjusting time pressure) we created a game prototype that covers two different genres (i.e., real-time strategy and Jump'n'Run) in separate game modes. In order to find out how time pressure influences the screen-cheating behavior of players in the real-time strategy part, we conducted a pilot study with 20 participants. We chose this part, as the players can gain an information advantage through screen-cheating for the second part of the game. Through questionnaires and observations we found out that the amount players engage in screen-cheating significantly decreases when players are under more time pressure. We report on our study findings and reflect on various side effects of screen-cheating that could be used for game design.
Original languageEnglish
Title of host publicationCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
PublisherACM Press
Pages459-465
Number of pages7
ISBN (Electronic)9781450368711
ISBN (Print)978-1-4503-6871-1
DOIs
Publication statusPublished - 17 Oct 2019
EventCHI PLAY '19: Annual Symposium on Computer-Human Interaction in Play - Barcelona, Spain
Duration: 22 Oct 201922 Oct 2019

Publication series

NameCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play

Conference

ConferenceCHI PLAY '19: Annual Symposium on Computer-Human Interaction in Play
Country/TerritorySpain
CityBarcelona
Period22.10.201922.10.2019

Keywords

  • Cheating
  • Co-located Games
  • Screen-Cheating

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