Experiencing project management and controlling through a business simulation game

Carina Aichinger, Sandra Muehlboeck, David Kronawettleitner, Johanna Anzengruber

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

Abstract

Business simulation games (BSG) are used in many different learning contexts and offer a wide variety of benefits. They allow learners to experiment and adopt an active learning style, which has shown to improve learning outcomes (Freeman et al., 2014). At the University of Applied Sciences Upper Austria, a BSG on project management accounting is being developed. Its goal is to create a holistic learning environment in which students can actively apply their theoretical knowledge and simulate some of the challenges regarding management accounting that occur in many companies. The game can be integrated into a blended learning or inverted classroom environment and follows a half-open approach. This means that some tasks require students to follow a specific path, whereas the open parts of the game allow players to find their own solutions. The practical application of theoretical knowledge about project management accounting in an active learning environment is expected to lead to increased student motivation and improved learning outcomes.

Original languageEnglish
Title of host publicationProceedings of the 14th European Conference on Game Based Learning, ECGBL 2020
EditorsPanagiotis Fotaris
PublisherAcademic Conferences and Publishing International
Pages793-796
Number of pages4
ISBN (Electronic)9781912764716
DOIs
Publication statusPublished - 2020
Event14th International Conference on Game Based Learning, ECGBL 2020 - Brighton, United Kingdom
Duration: 24 Sep 202025 Sep 2020

Publication series

NameProceedings of the European Conference on Games-based Learning
Volume2020September
ISSN (Print)2049-0992

Conference

Conference14th International Conference on Game Based Learning, ECGBL 2020
CountryUnited Kingdom
CityBrighton
Period24.09.202025.09.2020

Keywords

  • Active learning
  • Business simulation games
  • Game-based learning

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