The subversive use of technology in computer animation has been a prevalent theme ever since, relying on deviations, anomalies and a deliberate exploitation of flaws. The forms of play and experimentation with animation and technology can be quite diverse: animation can be of a reflective nature and specifically address its own substance and materiality as a theme, or it can be extended by technologies that are truly foreign to the field of animation. Animation software and tools can be modified or utilized in unintended ways, such as when motion capture data is not used for characters, but is instead applied to abstract forms, or when the flaws or artifacts created by established technologies are intentionally exposed and put on display.
|Title of host publication||Post City|
|Publisher||Hatje Cantz Verlag|
|Publication status||Published - 2015|
|Event||Ars Electronica 2015 - Linz, Austria|
Duration: 3 Sep 2015 → 7 Sep 2015
|Conference||Ars Electronica 2015|
|Period||03.09.2015 → 07.09.2015|