TY - GEN
T1 - Enhancing Player Satisfaction Through Personality-Based Narrative Adaptation in Digital Games
AU - Auer, Celina
AU - Lankes, Michael
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/5/9
Y1 - 2025/5/9
N2 - We explore how tailoring game narratives to players’ real-life personality traits impacts player engagement and satisfaction in narrative-driven gaming environments. Using the Big Five Inventory (BFI-10), we adapted a text-based narrative game to reflect individual levels of Openness, Conscientiousness, and Extraversion. Through a mixed-methods study combining quantitative assessments and qualitative player feedback, we found that adaptations based on Openness and Extraversion led to increased player satisfaction. Unexpectedly, adaptations for Conscientiousness did not align with players’ expectations. Additionally, our results suggest that the freedom to make meaningful decisions and explore multiple narrative paths played a more significant role in player satisfaction than personality-driven adaptations alone. Our findings contribute to the understanding of personalized interactive storytelling and offer insights for designers aiming to create more engaging and satisfying player experiences through personality-based customization.
AB - We explore how tailoring game narratives to players’ real-life personality traits impacts player engagement and satisfaction in narrative-driven gaming environments. Using the Big Five Inventory (BFI-10), we adapted a text-based narrative game to reflect individual levels of Openness, Conscientiousness, and Extraversion. Through a mixed-methods study combining quantitative assessments and qualitative player feedback, we found that adaptations based on Openness and Extraversion led to increased player satisfaction. Unexpectedly, adaptations for Conscientiousness did not align with players’ expectations. Additionally, our results suggest that the freedom to make meaningful decisions and explore multiple narrative paths played a more significant role in player satisfaction than personality-driven adaptations alone. Our findings contribute to the understanding of personalized interactive storytelling and offer insights for designers aiming to create more engaging and satisfying player experiences through personality-based customization.
KW - Personality-based adaptation
KW - Player satisfaction
KW - Narrative-driven games
KW - Big Five Inventory (BFI-10)
KW - Player engagement
KW - Interactive storytelling
KW - Game design
KW - Personalization in games
UR - http://www.scopus.com/inward/record.url?scp=105007430557&partnerID=8YFLogxK
U2 - 10.1145/3723498.3723798
DO - 10.1145/3723498.3723798
M3 - Conference contribution
SN - 9798400718564
T3 - Proceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025
BT - Proceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025
A2 - Pirker, Johanna
A2 - Kayali, Fares
A2 - Spiel, Katta
A2 - Harrer, Sabine
A2 - Harrer, Sabine
A2 - Khalifa, Ahmed
A2 - Barros, Gabriella A.B.
PB - Association for Computing Machinery
CY - New York, NY, USA
ER -