TY - JOUR
T1 - Embracing first-person perspectives in soma-based design
AU - Höök, Kristina
AU - Caramiaux, Baptiste
AU - Erkut, Cumhur
AU - Forlizzi, Jodi
AU - Hajinejad, Nassrin
AU - Haller, Michael
AU - Hummels, Caroline C.M.
AU - Isbister, Katherine
AU - Jonsson, Martin
AU - Khut, George
AU - Loke, Lian
AU - Lottridge, Danielle
AU - Marti, Patrizia
AU - Melcer, Edward
AU - Müller, Florian Floyd
AU - Petersen, Marianne Graves
AU - Schiphorst, Thecla
AU - Segura, Elena Márquez
AU - Ståhl, Anna
AU - Svanæs, Dag
AU - Tholander, Jakob
AU - Tobiasson, Helena
PY - 2018/2/1
Y1 - 2018/2/1
N2 - A set of prominent designers embarked on a research journey to explore aesthetics in movement-based design. Here we unpack one of the design sensitivities unique to our practice: A strong first person perspective-where the movements, somatics and aesthetic sensibilities of the designer, design researcher and user are at the forefront. We present an annotated portfolio of design exemplars and a brief introduction to some of the design methods and theory we use, together substantiating and explaining the first-person perspective. At the same time, we show how this felt dimension, despite its subjective nature, is what provides rigor and structure to our design research. Our aim is to assist researchers in soma-based design and designers wanting to consider the multiple facets when designing for the aesthetics of movement. The applications span a large field of designs, including slow introspective, contemplative interactions, arts, dance, health applications, games, work applications and many others.
AB - A set of prominent designers embarked on a research journey to explore aesthetics in movement-based design. Here we unpack one of the design sensitivities unique to our practice: A strong first person perspective-where the movements, somatics and aesthetic sensibilities of the designer, design researcher and user are at the forefront. We present an annotated portfolio of design exemplars and a brief introduction to some of the design methods and theory we use, together substantiating and explaining the first-person perspective. At the same time, we show how this felt dimension, despite its subjective nature, is what provides rigor and structure to our design research. Our aim is to assist researchers in soma-based design and designers wanting to consider the multiple facets when designing for the aesthetics of movement. The applications span a large field of designs, including slow introspective, contemplative interactions, arts, dance, health applications, games, work applications and many others.
KW - aesthetics
KW - first-person perspective
KW - movement-based interaction
KW - somaesthetic design
KW - somatics
UR - http://www.scopus.com/inward/record.url?scp=85054173892&partnerID=8YFLogxK
U2 - 10.3390/informatics5010008
DO - 10.3390/informatics5010008
M3 - Review article
AN - SCOPUS:85054173892
SN - 2227-9709
VL - 5
JO - Informatics
JF - Informatics
IS - 1
M1 - 5010008
ER -