Abstract
Divine Machinery is an interactive installation that explores how immersive techniques and hybrid technical systems can deepen the experience of human–machine interaction. Drawing on theological concepts of Mysterium Tremendum and Fascinosum, which describe awe and fear toward the divine, the project frames generative technology as a presence that is both sacred and unsettling.
At its center stands a sculptural, angel-like machine constructed from a mannequin, 3D-printed elements, and recycled hardware. Participants initiate a dialogue with the figure by touching its hands, activating a system that responds with dynamic visual projections, an adaptive soundscape, and dynamic lighting. The installation retains memory of previous interactions, allowing each participant to influence the tone and behavior experienced by those who follow.
The system is built using an Arduino with capacitive touch sensors, connected to Unity for dialogue management and sound and vvvv for synchronized visuals. This multisensory design, especially the inclusion of touch, enhances the perceived presence of the machine and creates an immersive and emotionally resonant interaction. This paper details the conceptual framing, interaction design, and technical implementation of the installation.
At its center stands a sculptural, angel-like machine constructed from a mannequin, 3D-printed elements, and recycled hardware. Participants initiate a dialogue with the figure by touching its hands, activating a system that responds with dynamic visual projections, an adaptive soundscape, and dynamic lighting. The installation retains memory of previous interactions, allowing each participant to influence the tone and behavior experienced by those who follow.
The system is built using an Arduino with capacitive touch sensors, connected to Unity for dialogue management and sound and vvvv for synchronized visuals. This multisensory design, especially the inclusion of touch, enhances the perceived presence of the machine and creates an immersive and emotionally resonant interaction. This paper details the conceptual framing, interaction design, and technical implementation of the installation.
| Original language | English |
|---|---|
| Pages | 103-108 |
| Number of pages | 6 |
| DOIs | |
| Publication status | Published - 5 Nov 2025 |
Keywords
- Affective Computing
- Critical Design
- Embodied Interaction
- Human-Machine Interaction
- Immersive Installation
- Multisensory Experience
- Speculative Art
- Transhumanism
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