Digital Puppetry: Utilizing Extended Reality Technologies for Animations

Milad Tousi, Katja Gallhuber, Michael Lankes

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

Abstract

In this work, we present an interaction design for a digital puppet in a virtual reality application. The prototype is inspired by the concept of analog puppetry and implemented in Unity 11https://unity.com for the Quest and Quest 2. All limbs of the puppet can be animated from different perspectives with the controllers. Our approach may benefit game designers and researchers who seek to use puppetry as a game element or want to explore possibilities of puppetry in virtual reality for authoring tools.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages27-30
Number of pages4
ISBN (Electronic)9781665484022
DOIs
Publication statusPublished - 2022
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Duration: 12 Mar 202216 Mar 2022

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period12.03.202216.03.2022

Keywords

  • Human-centered computing
  • Interaction design
  • interaction design
  • Puppetry
  • virtual reality

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