@inproceedings{bde0ad740c34407d8103a414d746dd20,
title = "Digital Puppetry: Utilizing Extended Reality Technologies for Animations",
abstract = "In this work, we present an interaction design for a digital puppet in a virtual reality application. The prototype is inspired by the concept of analog puppetry and implemented in Unity 11https://unity.com for the Quest and Quest 2. All limbs of the puppet can be animated from different perspectives with the controllers. Our approach may benefit game designers and researchers who seek to use puppetry as a game element or want to explore possibilities of puppetry in virtual reality for authoring tools.",
keywords = "Human-centered computing, Interaction design, interaction design, Puppetry, virtual reality",
author = "Milad Tousi and Katja Gallhuber and Michael Lankes",
note = "Publisher Copyright: {\textcopyright} 2022 IEEE.; 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 ; Conference date: 12-03-2022 Through 16-03-2022",
year = "2022",
doi = "10.1109/VRW55335.2022.00013",
language = "English",
series = "Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "27--30",
booktitle = "Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022",
address = "United States",
}