Designing Socio-Cultural Learning Games: Challenges and Lessons Learned

Josef Wolfartsberger, Max Arends, Doron Goldfarb, Martin Weingartner, Dieter Merkl

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

1 Citation (Scopus)


A considerable number of Learning Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learner's expectations. Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Learning Games.
Original languageEnglish
Title of host publicationInternational Conference on Information Society, i-Society 2011
PublisherIEEE Computer Society Press
Number of pages6
ISBN (Print)9780956426383
Publication statusPublished - 2011
EventInternational Conference on Information Society - London, United Kingdom
Duration: 27 Jun 201129 Jun 2011

Publication series

NameInternational Conference on Information Society, i-Society 2011


ConferenceInternational Conference on Information Society
Country/TerritoryUnited Kingdom


  • E-learning tool
  • Serious games
  • Virtual learning environments


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