Designing reality-based interfaces for creative group work

Florian Geyer, Ulrike Pfeil, Anita Höchtl, Jochen Budzinski, Harald Reiterer

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

48 Citations (Scopus)

Abstract

Using affinity diagramming as an example, we investigate reality-based interfaces for supporting creative group work. Based on an observational study grounded in the reality-based interaction framework, we identified power vs. reality tradeoffs that can be addressed to find a close fit to embodied practice. Using this knowledge, we designed and implemented a digital workspace for supporting affinity diagramming. Its hybrid interaction techniques combine digital pen paper with an interactive table and tangible tokens. An additional vertical display is used to support reflection-in-action and for enhancing discussion and coordination. A preliminary user study confirmed the applicability of our tradeoffs and the general acceptance of the tool design.
Original languageEnglish
Title of host publicationC and C 2011 - Proceedings of the 8th ACM Conference on Creativity and Cognition
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Pages165–174
Number of pages10
ISBN (Electronic)9781450308205
ISBN (Print)9781450308205
DOIs
Publication statusPublished - 3 Nov 2011

Publication series

NameC and C 2011 - Proceedings of the 8th ACM Conference on Creativity and Cognition

Keywords

  • affinity diagramming
  • creative group work
  • digital pen paper
  • hybrid interactive surfaces
  • reality-based interaction
  • Digital Pen & Paper
  • Hybrid Interactive Surfaces
  • Creative Group Work
  • Affinity Diagramming
  • Reality-Based Interaction

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