@inproceedings{4305d651c8154dfbaf52066abd6caf05,
title = "Day{\textquoteright}n{\textquoteright} Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds on Cognitive Performance",
abstract = "Cognitive functioning fluctuates throughout the day. Previous work found that the time of day influences player performance in video games. Game designers also frequently leverage day and night cycles in game worlds to create realistic player experiences. It is, however, unclear whether and how the time of day in the game world affects player performance. Hence, we conducted a study with 24 participants who completed a maze game in the late morning or evening, while being immersed in a game world with a corresponding in-game day and night time. We showed that participants had a better memory performance during in-game day time than in-game night time. We also found that participants had a faster overall task completion time during the late morning than evening. Results suggest that not only the real day time but also the virtual day time can influence players{\textquoteright} performance. We discuss potential explanations such as lighting conditions and priming effects.",
keywords = "circadian rhythm, day-night cycle, game experience, game time, player performance",
author = "Reichert, {Emma Sophie} and Babl, {Anna Lena} and Michael Pickl and Michael Lankes and Martin Kocur",
note = "Publisher Copyright: {\textcopyright} 2024 Copyright held by the owner/author(s).; 11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY Companion 2024 ; Conference date: 14-10-2024 Through 17-10-2024",
year = "2024",
month = oct,
day = "14",
doi = "10.1145/3665463.3678796",
language = "English",
series = "CHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play",
publisher = "Association for Computing Machinery, Inc",
pages = "235--241",
booktitle = "CHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play",
}