Collaboration Around an Interactive Tabletop in Rehabilitation Settings

Mirjam Augstein, Thomas Neumayr, Renate Ruckser-Scherb, Sabine Dielacher

Research output: Chapter in Book/Report/Conference proceedingsChapter

1 Citation (Scopus)

Abstract

Acquired brain injury, mostly after a stroke or an accident, is a hard cut in a person’s life and often followed by a long process of rehabilitation with many ups and downs. Therapy can be perceived as monotonous due to the (therapeutically necessary) repetitive nature of the tasks. Therapy nowadays does not only involve conventional settings but often additional computer-based exercises that allow the computer to take over time-consuming routine tasks. In addition to the time factor, computer-assisted therapy can lead to higher patient motivation. Especially, when computer-based rehabilitation allows for collaborative settings, a positive effect on motivation can be noted. Collaboration can be easily facilitated with tabletop computers because they can be interacted with by multiple people in parallel. Modern tabletops can process a high number of concurrent interactions and the user interfaces can be designed in a way that allows for relevant (interactive) elements to be aligned towards different directions. This chapter presents an approach towards rehabilitation using an interactive tabletop in collaborative settings, covering the therapeutic motivation behind as well as aspects related to interaction design and modalities.

Original languageEnglish
Title of host publicationCollaboration Meets Interactive Spaces
PublisherSpringer
Pages425-442
Number of pages18
ISBN (Electronic)9783319458533
ISBN (Print)9783319458526
DOIs
Publication statusPublished - 1 Jan 2017

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