Abstract
This paper describes the design process of an intergenerational co-located cooperative game called Co-smonauts. The main aim of the research project is to identify design factors for intergenerational games in a museum context that foster the social exchange between old and young, feature an intuitive control scheme, and offer a certain amount of depth that keeps players enjoying themselves. In detail, this submission provides an overview of the study-guided design process and key design decisions that led to the final game. Three steps are presented (Game Design, Building Phase Design, Navigator Interface Design), each of them containing a detailed description of the design challenges, the studies carried out to face the challenges, and the design implications. In general, we aim at providing insights for both researchers and designers regarding the design, the development, and the evaluation of co-located collaborative intergenerational games.
Original language | English |
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Title of host publication | CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts |
Publisher | ACM Press |
Pages | 221-234 |
Number of pages | 14 |
ISBN (Electronic) | 9781450359689 |
DOIs | |
Publication status | Published - 23 Oct 2018 |
Event | 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018) - Melbourne, Australia Duration: 28 Oct 2018 → 31 Oct 2018 https://chiplay.acm.org/2018/ |
Publication series
Name | CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts |
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Conference
Conference | 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018) |
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Country/Territory | Australia |
City | Melbourne |
Period | 28.10.2018 → 31.10.2018 |
Internet address |
Keywords
- Co-located play
- Collaborative games
- Game design process
- Intergenerational games