Catch - Up 360: Digital Benefits for Physical Artifacts

Florian Perteneder, Eva-Maria Grossauer, Yan Xu, Michael Haller

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

1 Citation (Scopus)

Abstract

Industrial designers have a tangible working style. However, compared to digital data, physical mockups are difficult to copy and share over distance. They require a lot of physical space, and earlier versions are lost once they are modified. In this paper, we introduce Catch-Up 360, a tool designed for sharing physical mockups over distance to gain feedback from remote located designers, and compare current models with earlier versions. Summarizing, our approach provides a simple, intuitive, and tangible UI that supports the use of lightweight, web-based clients by using remote manipulation of the physical objects.

Original languageEnglish
Title of host publicationTEI 2015 - Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherACM Press
Pages105-108
Number of pages4
ISBN (Electronic)9781450333054
DOIs
Publication statusPublished - 15 Jan 2015
EventTEI '15: 9th International Conference on Tangible, Embedded and Embodied Interaction - Standford University, United States
Duration: 15 Jan 201519 Jan 2015
http://www.tei-conf.org/15/

Publication series

NameTEI 2015 - Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction

Conference

ConferenceTEI '15: 9th International Conference on Tangible, Embedded and Embodied Interaction
CountryUnited States
CityStandford University
Period15.01.201519.01.2015
Internet address

Keywords

  • History
  • Industrial design
  • Physical mockups
  • Sharing objects
  • Tangible user interface

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