Blind Spot: An Interactive Gaze-aware Experience

Michael Lankes, Florian Berger

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

2 Citations (Scopus)


Gaze in the context of interactive systems plays a vital role in Human-Computer Interaction (HCI). Gaze-aware systems provide support for users with physical disabilities, are employed as a game input device, or serve as an input form in public settings. The installation introduced in this work, called "Blind Spot", reflects these developments by using gaze in an art context by partially obscuring the user's field of view (i.e., the current gaze position). In doing so, the installation illustrates the potentials and characteristics of eye-tracking technology. It aims at fostering discussions about new design possibilities for gaze-based interactions in the arts and academia. Furthermore, it makes spectators aware of how visual information is processed by humans (i.e., only a small fraction with high visual acuity is perceived at a given moment). Thirdly, it addresses the human's desire to retrieve a complete picture of a given scenery (i.e., revealing this desire by limiting the spectator's perception capabilities).

Original languageEnglish
Title of host publicationExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450380959
Publication statusPublished - 8 May 2021
Event2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021 - Virtual, Online, Japan
Duration: 8 May 202113 May 2021

Publication series

NameConference on Human Factors in Computing Systems - Proceedings


Conference2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021
CityVirtual, Online


  • art installation
  • gaze interaction


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