TY - GEN
T1 - Blended Interaction
T2 - 31st Annual CHI Conference on Human Factors in Computing Systems:, CHI EA 2013
AU - Jetter, Hans-Christian
AU - Dachselt, Raimund
AU - Reiterer, Harald
AU - Quigley, Aaron
AU - Benyon, David
AU - Haller, Michael
N1 - Copyright:
Copyright 2018 Elsevier B.V., All rights reserved.
PY - 2013/4/27
Y1 - 2013/4/27
N2 - Blended Interaction is interaction in physical environments including meeting rooms, design studios, or libraries, that are augmented with new UI technologies to blend the power of digital computing with natural work practices and collaboration styles. It combines the virtues of physical and digital artifacts so that desired properties of each are preserved and computing is integrated in a considered manner. Since rapid technological advances constantly challenge existing designs, we believe that HCI should move beyond creating new technologies, single applications, and novel interaction techniques towards an overarching unified vision and theory of Blended Interaction. Our workshop will bring together leading experts in cognitive theories and post-WIMP designs and technologies to create this unified view of Blended Interaction in a multidisciplinary approach.
AB - Blended Interaction is interaction in physical environments including meeting rooms, design studios, or libraries, that are augmented with new UI technologies to blend the power of digital computing with natural work practices and collaboration styles. It combines the virtues of physical and digital artifacts so that desired properties of each are preserved and computing is integrated in a considered manner. Since rapid technological advances constantly challenge existing designs, we believe that HCI should move beyond creating new technologies, single applications, and novel interaction techniques towards an overarching unified vision and theory of Blended Interaction. Our workshop will bring together leading experts in cognitive theories and post-WIMP designs and technologies to create this unified view of Blended Interaction in a multidisciplinary approach.
KW - Blended interaction
KW - Collaboration
KW - Embodied cognition
KW - HCI theory
KW - Post-WIMP user interfaces
KW - Reality-based interaction
KW - Ubiquitous computing
UR - http://www.scopus.com/inward/record.url?scp=84904161182&partnerID=8YFLogxK
U2 - 10.1145/2468356.2479664
DO - 10.1145/2468356.2479664
M3 - Conference contribution
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 3271
EP - 3274
BT - CHI EA 2013 - Extended Abstracts on Human Factors in Computing Systems
A2 - Beaudouin-Lafon, Michel
A2 - Baudisch, Patrick
A2 - Mackay, Wendy E.
PB - Association for Computing Machinery
Y2 - 27 April 2013 through 2 May 2013
ER -