ATLab: An Accessible Cross Platform Gaming Framework for People with Disabilities

Peter Heumader, Mirjam Augstein, Thomas Burger, David Hofer, Reinhard Koutny, Werner Kurschl, Klaus Miesenberger, Holger Stitz, Markus Vieghofer

Research output: Chapter in Book/Report/Conference proceedingsConference contribution

Abstract

Being able to develop accessible cross platform applications by having a single codebase is a major advantage for software-engineering. However it is difficult to overcome the diversity of operating systems, the different interaction paradigms on mobile devices and desktop computers while still being able to adapt to the users special needs. Being able to exchange game data or game content between devices and to manage users is also a big issue. In this paper we describe our approach to create such a framework, the current results and the experiences we gained during the development process.
Original languageEnglish
Title of host publicationAssistive Technology
Subtitle of host publicationFrom Research to Practice
EditorsPedro Encarnacao, Luis Azevedo, Gert Jan Gelderblom, Alan Newell, Niels-Erik Mathiassen
PublisherIOS Press Amsterdam
Pages404-409
Number of pages6
ISBN (Print)978-1-61499-303-2
DOIs
Publication statusPublished - 2013
EventAAATE 2013 - Vilamoura, Portugal
Duration: 19 Sept 201322 Sept 2013
http://aaate2013.eu/

Publication series

NameAssistive Technology Research Series
Volume33
ISSN (Print)1383-813X
ISSN (Electronic)1879-8071

Conference

ConferenceAAATE 2013
Country/TerritoryPortugal
CityVilamoura
Period19.09.201322.09.2013
Internet address

Keywords

  • HCI
  • Mobile Devices
  • Game Accessibility
  • Alternative Input Devices
  • Cloud Services

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