Abstract
Being able to develop accessible cross platform applications by having a single codebase is a major advantage for software-engineering. However it is difficult to overcome the diversity of operating systems, the different interaction paradigms on mobile devices and desktop computers while still being able to adapt to the users special needs. Being able to exchange game data or game content between devices and to manage users is also a big issue. In this paper we describe our approach to create such a framework, the current results and the experiences we gained during the development process.
Original language | English |
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Title of host publication | Assistive Technology |
Subtitle of host publication | From Research to Practice |
Editors | Pedro Encarnacao, Luis Azevedo, Gert Jan Gelderblom, Alan Newell, Niels-Erik Mathiassen |
Publisher | IOS Press Amsterdam |
Pages | 404-409 |
Number of pages | 6 |
ISBN (Print) | 978-1-61499-303-2 |
DOIs | |
Publication status | Published - 2013 |
Event | AAATE 2013 - Vilamoura, Portugal Duration: 19 Sept 2013 → 22 Sept 2013 http://aaate2013.eu/ |
Publication series
Name | Assistive Technology Research Series |
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Volume | 33 |
ISSN (Print) | 1383-813X |
ISSN (Electronic) | 1879-8071 |
Conference
Conference | AAATE 2013 |
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Country/Territory | Portugal |
City | Vilamoura |
Period | 19.09.2013 → 22.09.2013 |
Internet address |
Keywords
- HCI
- Mobile Devices
- Game Accessibility
- Alternative Input Devices
- Cloud Services