Abstract
The game Limelight was developed for co-located play in an exhibition space
with a large display. Although intended for a larger audience and designed to accommodate
multiple player roles, its first public demonstrations have revealed a
few unexpected design issues that inhibit cooperative co-located play in conjunction
with the large projection surface. In particular, observation and video
analysis indicate that player movement and positioning not only significantly affect
gameplay performance, but can also severely limit the awareness of individual
players and thus impede cooperation. The authors utilize the concept of the
fifth wall to designate the game design dependencies that separate the experience
of individual players.
Original language | English |
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Title of host publication | Context Matters! |
Publisher | new academic press |
Pages | 162-167 |
ISBN (Print) | 978-3-7003-1864-4 |
Publication status | Published - 2013 |
Event | 7th Vienna Games Conference FROG 2013 - Vienna, Austria, Austria Duration: 27 Sept 2013 → 29 Sept 2013 http://www.frogvienna.at |
Conference
Conference | 7th Vienna Games Conference FROG 2013 |
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Country/Territory | Austria |
City | Vienna, Austria |
Period | 27.09.2013 → 29.09.2013 |
Internet address |
Keywords
- games
- co-located
- large display
- fifth wall