Anomalies at the Intersection of Animation, Media Art and Technology

Research output: Chapter in Book/Report/Conference proceedingsChapter

Abstract

"Anomalies at the Intersection of Animation, Media Art and Technology" investigates different types of animation anomalies, ranging from deconstruction, self-critical reflection, to stereoscopy, virtual reality (VR) or artificial intelligence (AI). This analysis of artistic anomalies is based on many of the presented works and further examples from Prix Ars Electronica’s category Computer Animation.
Original languageEnglish
Title of host publicationExpanded Animation. Mapping an Unlimited Landscape
PublisherHatje Cantz Verlag
Pages52-63
ISBN (Print)978-3-7757-4525-3
Publication statusPublished - 2019

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