@inproceedings{7edb63cd45d142e59066eb4b4833a0d1,
title = "An adaptive network architecture for close-coupled collaboration in distributed virtual environments",
abstract = "This paper describes a network architecture for large-scale, interactive, distributed 3D environments. Its main goals are the maintenance of low latency during user interaction and fast broadcasting techniques in order to fulfill consistency requirements. The main purpose is supporting close-coupled collaboration within a large virtual environment. Additionally the network topology adapts itself to varying amounts of users and computers connected to the system.",
keywords = "Collaboration, Consistency, Distributed virtual environments, Logical network topology",
author = "Christoph Anthes and Paul Heinzlreiter and Jens Volkert",
year = "2004",
doi = "10.1145/1044588.1044671",
language = "English",
isbn = "1581138849",
series = "Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry",
publisher = "Association for Computing Machinery (ACM)",
pages = "382--385",
booktitle = "Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry",
address = "United States",
note = "Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry ; Conference date: 16-06-2004 Through 18-06-2004",
}