An adaptive network architecture for close-coupled collaboration in distributed virtual environments

Christoph Anthes, Paul Heinzlreiter, Jens Volkert

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

5 Citations (Scopus)

Abstract

This paper describes a network architecture for large-scale, interactive, distributed 3D environments. Its main goals are the maintenance of low latency during user interaction and fast broadcasting techniques in order to fulfill consistency requirements. The main purpose is supporting close-coupled collaboration within a large virtual environment. Additionally the network topology adapts itself to varying amounts of users and computers connected to the system.

Original languageEnglish
Title of host publicationProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
PublisherAssociation for Computing Machinery (ACM)
Pages382-385
Number of pages4
ISBN (Print)1581138849, 9781581138849
DOIs
Publication statusPublished - 2004
Externally publishedYes
EventProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry - , Singapore
Duration: 16 Jun 200418 Jun 2004

Publication series

NameProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry

Conference

ConferenceProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
Country/TerritorySingapore
Period16.06.200418.06.2004

Keywords

  • Collaboration
  • Consistency
  • Distributed virtual environments
  • Logical network topology

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