TY - GEN
T1 - AmiQuin - an Ambient Mannequin for the Shopping Environment
AU - Mirlacher, Thomas
AU - Reitberger, Wolfgang
AU - Lankes, Michael
AU - Meschtscherjakov, Alexander
AU - Huber, Hermann
AU - Tscheligi, Manfred
PY - 2009
Y1 - 2009
N2 - We present AmIQuin, a virtual mannequin, which leverages an Ambient Intelligence (AmI) system within a shopping environment. AmIQuin is designed to replace a traditional shop window mannequin in order to enhance a customer's shopping experience by reacting to the customer's presence and presenting personalized information. The AmIQuin is implemented as 3D graphic representation of a mannequin displayed on a large screen situated in a shop window. In this paper, we describe the first cycle of an iterative User-Centered Design (UCD) process including the technical implementation of an AmIQuin prototype, along with an initial three days field study. The first prototypical version of the virtual mannequin presented in this paper moves its head or full body towards the beholder in response to recognizing a human face looking at it. We describe technical challenges of deploying an AmI application in the field. Our findings indicate the usefulness of an AmI application within the shopping context and give insights on customers' attitudes towards shop windows in general and the AmIQuin in particular. Furthermore, the study results reveal customers' wishes for future versions of the AmIQuin.
AB - We present AmIQuin, a virtual mannequin, which leverages an Ambient Intelligence (AmI) system within a shopping environment. AmIQuin is designed to replace a traditional shop window mannequin in order to enhance a customer's shopping experience by reacting to the customer's presence and presenting personalized information. The AmIQuin is implemented as 3D graphic representation of a mannequin displayed on a large screen situated in a shop window. In this paper, we describe the first cycle of an iterative User-Centered Design (UCD) process including the technical implementation of an AmIQuin prototype, along with an initial three days field study. The first prototypical version of the virtual mannequin presented in this paper moves its head or full body towards the beholder in response to recognizing a human face looking at it. We describe technical challenges of deploying an AmI application in the field. Our findings indicate the usefulness of an AmI application within the shopping context and give insights on customers' attitudes towards shop windows in general and the AmIQuin in particular. Furthermore, the study results reveal customers' wishes for future versions of the AmIQuin.
KW - Ambient intelligence
KW - Embodied agents
KW - Field study
KW - Implicit interaction
KW - Mannequin
KW - Shopwindow
UR - http://www.scopus.com/inward/record.url?scp=78649504666&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-05408-2_25
DO - 10.1007/978-3-642-05408-2_25
M3 - Conference contribution
SN - 3642054072
SN - 9783642054075
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 206
EP - 214
BT - Ambient Intelligence - European Conference, AmI 2009, Proceedings
T2 - Ami09: 3rd European Conference on Ambient Intelligence
Y2 - 18 November 2009 through 21 November 2009
ER -