All AR-Board: Seamless AR marker integration into board games

Jeremiah Diephuis, Georgi Kostov, Gabriel Mittermair

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

1 Citation (Scopus)

Abstract

Although Augmented Reality (AR) technologies have experienced very rapid development over the past few years, a number of issues still prevent them from facilitating a seamless, social, multiplayer experience. The potential for augmented board games to support interactive, animated stories and games for multiple participants has been previously explored, but primarily using expensive and largely unavailable hardware. This paper examines challenges and potential solutions for creating a multiplayer AR-based board game with affordable, readily available technology.

Original languageEnglish
Title of host publicationProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages410-412
Number of pages3
ISBN (Electronic)9780738113678
ISBN (Print)978-1-6654-1166-0
DOIs
Publication statusPublished - Mar 2021
Event2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 - Virtual, Lisbon, Portugal
Duration: 27 Mar 20213 Apr 2021

Publication series

NameProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021

Conference

Conference2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Country/TerritoryPortugal
CityVirtual, Lisbon
Period27.03.202103.04.2021

Keywords

  • Three-dimensional displays
  • Conferences
  • Image processing
  • Games
  • User interfaces
  • Cameras
  • Hardware
  • Multiplayer
  • I.3.8 [Computer Graphics]: Applications
  • Board game
  • I.4.m [Image Processing]: Miscellaneous
  • Augmented reality

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