ActiveOffice: Designing for Physical Activity in Digital Workplaces

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5 Citations (Scopus)


Over the past centuries, our lives have become increasingly sedentary. Having an office job today, all too often involves sitting at a computer, performing the same small repetitive movements with our fingers, hands, and eyes over and over again. The shape, size and form of computing technology have influenced and placed limits on the physical movements that we perform throughout the day. Our research thus focuses on the question how human-computer interaction can fluently embed interactive technology into our workplaces to allow for more physically active working styles, and re-introduce diverse bodily movements in to our work routine. The present work describes how we are approaching this topic from a dual design perspective: macro-level support of smooth transition between different work postures, and micro-level design of bodily interaction technologies that increasingly acknowledge the richness of human motor skills.
Original languageEnglish
Title of host publicationMUM 2015 - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia
EditorsEnrico Rukzio, Michael Roland, Rene Mayrhofer, Clemens Holzmann, Jonna Hakkila
PublisherACM Press
Number of pages6
ISBN (Electronic)9781450336055
Publication statusPublished - 30 Nov 2015
Event14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015) - Linz, Austria
Duration: 30 Nov 20152 Dec 2015

Publication series

NameACM International Conference Proceeding Series


Conference14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015)
Internet address


  • Workplace Design
  • Physical Activity Promotion
  • Embodied Interaction
  • Embod-ied interaction
  • Workplace design
  • Physical activity promotion


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