A Virtual 3D Chemistry Escape Room for Exam Preparations

Michaela Kröppl, Georg Yvon

Research output: Contribution to journalConference articlepeer-review

Abstract

Chemistry can be incredibly captivating. However, learning the theory can often be challenging and less appealing for students. Providing them with hands-on methods in their learning process is beneficial and also helps to lower the barrier for understanding theory. In a gamified approach, the "ChemScape" virtual 3D chemistry escape room, designed as a realistic laboratory with various equipment and hidden chemical tasks, can help solidify chemical knowledge and prepare students for chemistry exams. In 2023, as part of an e-learning project, the foundation of such a chemistry escape room was established, and several chemical questions were incorporated as escape room tasks. The objective is to discover hidden questions within the laboratory, utilize different instruments (such as scales), conduct virtual chemistry experiments, and solve various chemistry questions using theoretical knowledge (such as nomenclature and understanding of pH) in a game-based setting (utilizing multiple-choice, drag and drop, connecting cables, solving color codes, etc.). Typically, a code (comprising numbers, letters, signs, etc.) needs to be obtained for progression. To solve the chemistry tasks, approximately 10 different door-openers have been developed. Initial user tests have been conducted, and adjustments were made based on the feedback received, which was satisfactory and positive. In 2024, the "ChemScape" escape room will evolve from a game with a fixed set of tasks to a dynamic escape room game with a dynamic database that allows for the creation of new questions at the same stations, significantly expanding learning opportunities. A virtual chemistry laboratory rat provides hints if a participant gets stuck and requires assistance. Furthermore, "ChemScape" will be trialed in chemistry lectures and potentially utilized as an additional attraction at events held at the University of Applied Sciences.

Original languageEnglish
Pages (from-to)1030-1033
Number of pages4
JournalProceedings of the European Conference on Games-based Learning
Volume18
Issue number1
DOIs
Publication statusPublished - 2024
Event18th European Conference on Games Based Learning, ECGBL 2024 - Aarhus, Denmark
Duration: 3 Oct 20244 Oct 2024

Keywords

  • Chemistry
  • Elearning
  • Escape Game
  • Exam Preparation
  • Virtual Laboratory

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