@inproceedings{106c68348b8f4daf89ceb116a603ef3e,
title = "A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds",
abstract = "Designing the game world is foundational for creating games. However, existing software solutions for creating game worlds such as terrain generators often require a significant amount of time and experience to be mastered. Particularly for beginners, this poses a challenge and slows down the progress in development. To address this issue, we propose a tangible terrain generator named SandBox composed of a small sandbox enabling users to create a terrain landscape using sand. Leveraging the engaging and familiar activity of playing in a sandbox and creating simple models, we hypothesize that SandBox offers easy-to-learn and intuitive landscape creation for games. We evaluated SandBox in a study with eight participants and compared it to a common terrain builder using the 3D-modeling software Blender. Qualitative insights indicate that SandBox was well-received. Neither usability nor task completion time was significantly different. We discuss the use of our tangible terrain generator and propose further features for future work.",
keywords = "Game Worlds, Haptic Interface, Landscape Generator, Terrain Generator",
author = "Sebastian Schwarz and Benedikt Strasser and Michael Lankes and Martin Kocur",
note = "Publisher Copyright: {\textcopyright} IFIP International Federation for Information Processing 2023.",
year = "2023",
month = nov,
day = "14",
doi = "10.1007/978-981-99-8248-6_26",
language = "Englisch (Amerika)",
isbn = "9789819982479",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Nature Singapore",
pages = "315--325",
editor = "Paolo Ciancarini and {Di Iorio}, Angelo and Helmut Hlavacs and Francesco Poggi",
booktitle = "Entertainment Computing – ICEC 2023, 22nd IFIP TC 14 International Conference Proceedings",
}