A real-time shadow approach for an augmented reality application using shadow volumes

Michael Haller, Stephan Alexander Drab

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

72 Citations (Scopus)

Abstract

Shadows add a level of realism to a rendered image. Moreover, they are used as visual clues to determine spacial relationships and real-time shadows will gain importance in current real-time computer graphics applications for this reason. Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions of a scene. In this paper we present a modified real-time shadow volume algorithm that can be used in an Augmented/Mixed Reality application. Finally, the proposed concepts provide a novel sense of visual output of an AR application.
Original languageEnglish
Title of host publicationVRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
EditorsYoshifumi Kitamura, Ryohei Nakatsu
PublisherACM Press
Pages56-65
Number of pages10
ISBN (Electronic)1581135696, 9781581135695
ISBN (Print)1-58113-569-6
DOIs
Publication statusPublished - 1 Oct 2003
EventACM Symposium on Virtual Reality Software and Technology, VRST 2003 - Osaka, Japan
Duration: 1 Oct 20033 Oct 2003
http://www-human.ist.osaka-u.ac.jp/VRST2003/

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
VolumePart F129026

Conference

ConferenceACM Symposium on Virtual Reality Software and Technology, VRST 2003
Country/TerritoryJapan
CityOsaka
Period01.10.200303.10.2003
Internet address

Keywords

  • shadow volumes
  • augmented reality
  • Augmented Reality
  • Shadow volumes

Fingerprint

Dive into the research topics of 'A real-time shadow approach for an augmented reality application using shadow volumes'. Together they form a unique fingerprint.

Cite this