Abstract
Shadows add a level of realism to a rendered image. Moreover, they are used as visual clues to determine spacial relationships and real-time shadows will gain importance in current real-time computer graphics applications for this reason. Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions of a scene. In this paper we present a modified real-time shadow volume algorithm that can be used in an Augmented/Mixed Reality application. Finally, the proposed concepts provide a novel sense of visual output of an AR application.
Original language | English |
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Title of host publication | VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology |
Editors | Yoshifumi Kitamura, Ryohei Nakatsu |
Publisher | ACM Press |
Pages | 56-65 |
Number of pages | 10 |
ISBN (Electronic) | 1581135696, 9781581135695 |
ISBN (Print) | 1-58113-569-6 |
DOIs | |
Publication status | Published - 1 Oct 2003 |
Event | ACM Symposium on Virtual Reality Software and Technology, VRST 2003 - Osaka, Japan Duration: 1 Oct 2003 → 3 Oct 2003 http://www-human.ist.osaka-u.ac.jp/VRST2003/ |
Publication series
Name | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST |
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Volume | Part F129026 |
Conference
Conference | ACM Symposium on Virtual Reality Software and Technology, VRST 2003 |
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Country/Territory | Japan |
City | Osaka |
Period | 01.10.2003 → 03.10.2003 |
Internet address |
Keywords
- shadow volumes
- augmented reality
- Augmented Reality
- Shadow volumes