A real-time shadow approach for an augmented reality application using shadow volumes

Michael Haller, Stephan Alexander Drab

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

65 Citations (Scopus)

Abstract

Shadows add a level of realism to a rendered image. Moreover, they are used as visual clues to determine spacial relationships and real-time shadows will gain importance in current real-time computer graphics applications for this reason. Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions of a scene. In this paper we present a modified real-time shadow volume algorithm that can be used in an Augmented/Mixed Reality application. Finally, the proposed concepts provide a novel sense of visual output of an AR application.
Original languageEnglish
Title of host publicationVRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology
EditorsYoshifumi Kitamura, Ryohei Nakatsu
PublisherACM Press
Pages56-65
Number of pages10
ISBN (Electronic)1581135696, 9781581135695
ISBN (Print)1-58113-569-6
DOIs
Publication statusPublished - 1 Oct 2003
EventACM Symposium on Virtual Reality Software and Technology, VRST 2003 - Osaka, Japan
Duration: 1 Oct 20033 Oct 2003
http://www-human.ist.osaka-u.ac.jp/VRST2003/

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
VolumePart F129026

Conference

ConferenceACM Symposium on Virtual Reality Software and Technology, VRST 2003
CountryJapan
CityOsaka
Period01.10.200303.10.2003
Internet address

Keywords

  • shadow volumes
  • augmented reality
  • Augmented Reality
  • Shadow volumes

Fingerprint Dive into the research topics of 'A real-time shadow approach for an augmented reality application using shadow volumes'. Together they form a unique fingerprint.

Cite this