TY - GEN
T1 - A loose and sketchy approach in a mediated reality environment
AU - Haller, Michael
AU - Landerl, Florian
AU - Billinghurst, Mark
PY - 2005
Y1 - 2005
N2 - In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.
AB - In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.
KW - Loose and Sketchy
KW - Mediated Reality
KW - Non-photorealistic rendering
UR - http://www.scopus.com/inward/record.url?scp=33745872222&partnerID=8YFLogxK
U2 - 10.1145/1101389.1101463
DO - 10.1145/1101389.1101463
M3 - Conference contribution
AN - SCOPUS:33745872222
SN - 1595932267
SN - 9781595932266
T3 - Proceedings - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
SP - 371
EP - 379
BT - Proceedings - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
T2 - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
Y2 - 29 November 2005 through 2 December 2005
ER -