A loose and sketchy approach in a mediated reality environment

Michael Haller, Florian Landerl, Mark Billinghurst

Research output: Chapter in Book/Report/Conference proceedingsConference contributionpeer-review

9 Citations (Scopus)

Abstract

In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.

Original languageEnglish
Title of host publicationProceedings - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
Pages371-379
Number of pages9
DOIs
Publication statusPublished - 2005
EventGRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia - Dunedin, New Zealand
Duration: 29 Nov 20052 Dec 2005

Publication series

NameProceedings - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia

Conference

ConferenceGRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
CountryNew Zealand
CityDunedin
Period29.11.200502.12.2005

Keywords

  • Loose and Sketchy
  • Mediated Reality
  • Non-photorealistic rendering

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