Keyphrases
Abstinence
11%
Access to Information
18%
Activity Measurement
29%
Adverse Outcomes
5%
Affective Processes
12%
Agile Practices
8%
Agile Software Development
22%
Autonomic Nervous System
46%
Behavioral Development
22%
Beneficial Outcomes
7%
Brain Imaging
29%
Brain Research
7%
Business Professionals
33%
Cause-effect
13%
Cognition Performance
11%
Cognitive Processes
12%
Cognitive Stimuli
7%
Collaboration Tools
11%
Collaborative Technologies
11%
Communication Education
11%
Conceptual Study
22%
Coping Strategies
22%
COVID-19
7%
COVID-19 Pandemic
18%
Current Research Status
32%
Customer Relationship
8%
Daily Life
11%
Detox
22%
Detrimental Effects
11%
Developing Strategy
7%
Digital Business
44%
Digital Collaboration
33%
Digital Detox
44%
Digital Stress
30%
Digital Technology
62%
Digital Technology Use
32%
Disengagement
15%
Distance Learning
22%
Educational Tourism
11%
Effort-reward Imbalance
22%
Electroencephalography
27%
Electronic Monitoring
7%
Electronic Performance Monitoring
44%
Emotion Behavior
11%
Emotion-cognition Interaction
11%
Emotional Exhaustion
11%
Emotional Stimuli
7%
Employed Population
5%
Employers
10%
Everyday Work
11%
Evidence-based
22%
Exploratory Factor Analysis
5%
Face Manipulation
7%
Facebook
22%
Facebook Use
22%
Fatigue Index
29%
Fatigue Scale
11%
Fatigue Stress
7%
Feelings of Fatigue
7%
Field Communication
11%
First Finding
5%
Flow Information
5%
General Management
18%
General Perception
18%
German Version
11%
Healthcare Workers
11%
Heart Rate
76%
Heart Rate Variability
77%
Hereafter
11%
Higher-order Construct
5%
Home Office
7%
Hormone Measurement
29%
Human Cognition
11%
Human Emotions
11%
Human Face
7%
Human Interaction
7%
Human Neurophysiology
7%
Human Perception
7%
Human Performance
11%
Human-computer Interaction
12%
Implications for Practice
7%
Implications for Research
7%
Individual Performance
11%
Individual Stress
13%
Individual Well-being
11%
Information Communication Technology
22%
Information Processing
12%
Information Systems Discipline
7%
Information Systems Research
44%
Interdisciplinary Research
29%
Interruption Overload
7%
Job Satisfaction
30%
Job-related
5%
Learning Outcomes
7%
Learning Satisfaction
7%
Literature Search
22%
Main Activities
14%
Measurement Basis
6%
Measurement Domain
7%
Mediated Interruptions
11%
Mediation Analysis
11%
Metaverse
44%
Methodological Aspects
27%
Methodological Complexity
7%
Methodological Insights
24%
Microsoft Teams
16%
Monitoring Method
7%
Monitoring Study
7%
MS Teams
7%
Multiple Problems
7%
Negative Consequences
36%
Negative Impact
7%
Neuro-information System
58%
NeuroIS
7%
Neurophysiological Test
62%
Neuroticism
11%
No Significant Difference
5%
Nomological Network
5%
Objective Research
22%
Online Interaction
7%
Online Questionnaire
5%
Organization Business
11%
Organization Theory
22%
Organizational Context
11%
Organizational Development
22%
Organizational Interventions
5%
Organizational Management
11%
Organizational Setting
7%
Organizational Trust
13%
Outcome Satisfaction
12%
Overcommitment
8%
Perceived Stress
37%
Performing Tasks
7%
Personal Life
22%
Personality Traits
15%
Physiological Condition
12%
Physiological Effects
22%
Physiological Parameters
7%
Physiological Response
7%
Privacy Invasion
13%
Productivity Gains
7%
Professional Life
26%
Psychological Constructs
11%
Psychological Effects
22%
Psychological Well-being
7%
Psychopathological
11%
Psychopathology
11%
Reduction Effect
13%
Requirements Change
8%
Research-based
7%
Reward Perception
8%
Scale Development
22%
Scale Validation
22%
Science Review
22%
Scientific Disciplines
22%
Scientific Landscape
22%
Search Process
22%
Self-report Instrument
5%
Significant Benefit
7%
Social Interaction
27%
Social Mobility
7%
Social Networking Site Use
22%
Social Networking Sites
11%
Social Performance
5%
Stress Level
29%
Stressor Scale
22%
Survey Instrument
22%
Systematic Literature Analysis
7%
Systematic Literature Review
27%
Systemic Literature Review
11%
Task Success
5%
Technological Change
7%
Technological Progress
22%
Technology in the Workplace
13%
Technostress
22%
Theory Integration
7%
Trait Neuroticism
11%
Ubiquitous Access
7%
Umbrella Review
27%
Unnatural
7%
Urine Samples
5%
User Behavior
11%
User Satisfaction
11%
Valuable Insight
7%
Value Creation
5%
Video Conferencing Tools
22%
Videoconference Fatigue
88%
Videoconferencing
74%
Videoconferencing Systems
8%
Wearable Devices
22%
Webex
8%
Well Productivity
11%
Well-being
11%
Work Environment
13%
Work Interruptions
29%
Work Performance
14%
Working Life
11%
Workplace
22%
Workplace Context
25%
World Wide Web
11%
Psychology
Affective Process
44%
Applied Research
44%
Autonomic Nervous System
100%
Blood Pressure
7%
Burnout
22%
Coping Strategies
22%
Cortisol
7%
Dependent Variable
44%
Digital Channel
22%
Electroencephalography
44%
Face-To-Face Interaction
11%
Facebook
22%
Field Study
7%
Focus Group
7%
Functional Magnetic Resonance Imaging
22%
Health and Well-Being
44%
Human Cognition
44%
Human Computer Interaction
44%
Information Overload
22%
Information Technology
47%
Job Stress
22%
Mediation Model
22%
Mixed Methods
7%
Negative Emotion
22%
Neural Substrate
22%
Neurological System
33%
Neurophysiology
22%
Neuroticism
14%
Parasympathetic Activity
11%
Parasympathetic Nervous System
11%
Perceived Effort
22%
Perceived Exhaustion
22%
Perceived Stress
27%
Personality Trait
22%
Physiological Health
7%
Physiological Measure
22%
Physiological State
44%
Psychological Construct
7%
Psychological Well-Being
22%
Psychology
22%
Research
66%
Self-Report
25%
Social Interaction
55%
Social Mobility
11%
Social Networking Site
22%
Stress Hormone
7%
Stressors
22%
Systematic Review
22%
Team Member
22%
Computer Science
Agile Approach
11%
Agile Practice
22%
Brain Research
11%
Coding Standard
11%
Collective Ownership
11%
Continuous Integration
11%
Customer Relation
11%
Customer Relationship
11%
Dependent Variable
13%
Digitization
59%
Distance Learning
22%
e-Mail
7%
Effort Reward Imbalance
22%
Electrocardiography
22%
Explanatory Variable
22%
Exploratory Study
29%
Field Experiment
22%
Field Research
66%
Flow Information
22%
Human Computer Interaction
29%
Human Interaction
7%
Human Resources
11%
Image Analysis
22%
Information Access
7%
Information Processing
16%
Laboratory Experiment
22%
Learning Experiences
11%
Mediation Model
11%
Negative Consequence
10%
Negative Emotion
22%
Negative Impact
7%
Neural Substrate
5%
Objective Research
35%
Organization Theory
22%
Organizational Context
7%
Performance Monitoring
22%
Physiological Response
7%
Primary Activity
14%
Privacy Invasion
13%
Refactoring
11%
Research Effort
12%
Research Objective
35%
Research Results
42%
Software Developer
11%
Software Development
11%
Software Process
22%
System Activity
66%
Team Member
22%
Technological Change
7%
User Behavior
7%
Videoconferencing
66%
Work Performance
14%