Keyphrases
Videoconference Fatigue
88%
Heart Rate Variability
77%
Heart Rate
76%
Videoconferencing
74%
Neurophysiological Test
62%
Digital Technology
62%
Neuro-information System
58%
Autonomic Nervous System
46%
Digital Business
44%
Electronic Performance Monitoring
44%
Metaverse
44%
Information Systems Research
44%
Digital Detox
44%
Perceived Stress
37%
Negative Consequences
36%
Business Professionals
33%
Digital Collaboration
33%
Digital Technology Use
32%
Current Research Status
32%
Digital Stress
30%
Job Satisfaction
30%
Stress Level
29%
Work Interruptions
29%
Fatigue Index
29%
Hormone Measurement
29%
Activity Measurement
29%
Interdisciplinary Research
29%
Brain Imaging
29%
Systematic Literature Review
27%
Umbrella Review
27%
Electroencephalography
27%
Social Interaction
27%
Methodological Aspects
27%
Professional Life
26%
Workplace Context
25%
Methodological Insights
24%
Objective Research
22%
Information Communication Technology
22%
Video Conferencing Tools
22%
Survey Instrument
22%
Psychological Effects
22%
Stressor Scale
22%
Physiological Effects
22%
Evidence-based
22%
Wearable Devices
22%
Workplace
22%
Scientific Disciplines
22%
Personal Life
22%
Behavioral Development
22%
Scientific Landscape
22%
Facebook Use
22%
Facebook
22%
Social Networking Site Use
22%
Conceptual Study
22%
Scale Validation
22%
Technological Progress
22%
Detox
22%
Scale Development
22%
Distance Learning
22%
Organization Theory
22%
Organizational Development
22%
Science Review
22%
Technostress
22%
Coping Strategies
22%
Literature Search
22%
Search Process
22%
Effort-reward Imbalance
22%
Agile Software Development
22%
General Perception
18%
General Management
18%
Access to Information
18%
COVID-19 Pandemic
18%
Microsoft Teams
16%
Disengagement
15%
Personality Traits
15%
Work Performance
14%
Main Activities
14%
Technology in the Workplace
13%
Organizational Trust
13%
Privacy Invasion
13%
Individual Stress
13%
Cause-effect
13%
Work Environment
13%
Reduction Effect
13%
Cognitive Processes
12%
Affective Processes
12%
Information Processing
12%
Outcome Satisfaction
12%
Physiological Condition
12%
Human-computer Interaction
12%
Detrimental Effects
11%
User Satisfaction
11%
Everyday Work
11%
Social Networking Sites
11%
Fatigue Scale
11%
Neuroticism
11%
Psychopathological
11%
Psychopathology
11%
Psychological Constructs
11%
Hereafter
11%
Trait Neuroticism
11%
Organization Business
11%
Emotion Behavior
11%
User Behavior
11%
Collaborative Technologies
11%
Human Emotions
11%
Organizational Management
11%
Emotion-cognition Interaction
11%
Collaboration Tools
11%
Human Cognition
11%
Daily Life
11%
World Wide Web
11%
Cognition Performance
11%
Mediated Interruptions
11%
Human Performance
11%
Working Life
11%
German Version
11%
Emotional Exhaustion
11%
Organizational Context
11%
Mediation Analysis
11%
Individual Performance
11%
Well-being
11%
Communication Education
11%
Healthcare Workers
11%
Individual Well-being
11%
Educational Tourism
11%
Abstinence
11%
Well Productivity
11%
Field Communication
11%
Systemic Literature Review
11%
Employers
10%
Videoconferencing Systems
8%
Reward Perception
8%
Overcommitment
8%
Customer Relationship
8%
Requirements Change
8%
Agile Practices
8%
Webex
8%
Systematic Literature Analysis
7%
Information Systems Discipline
7%
Performing Tasks
7%
Human Interaction
7%
Monitoring Method
7%
Online Interaction
7%
Learning Satisfaction
7%
Face Manipulation
7%
Feelings of Fatigue
7%
Unnatural
7%
COVID-19
7%
MS Teams
7%
Ubiquitous Access
7%
Physiological Response
7%
Implications for Research
7%
Organizational Setting
7%
Implications for Practice
7%
Social Mobility
7%
Theory Integration
7%
Electronic Monitoring
7%
Monitoring Study
7%
Developing Strategy
7%
Beneficial Outcomes
7%
Productivity Gains
7%
Measurement Domain
7%
Physiological Parameters
7%
Human Neurophysiology
7%
Fatigue Stress
7%
Brain Research
7%
Methodological Complexity
7%
Cognitive Stimuli
7%
Valuable Insight
7%
Negative Impact
7%
Multiple Problems
7%
Human Face
7%
Learning Outcomes
7%
Interruption Overload
7%
Significant Benefit
7%
NeuroIS
7%
Psychological Well-being
7%
Home Office
7%
Research-based
7%
Emotional Stimuli
7%
Technological Change
7%
Human Perception
7%
Measurement Basis
6%
Nomological Network
5%
Organizational Interventions
5%
Self-report Instrument
5%
Employed Population
5%
Higher-order Construct
5%
Online Questionnaire
5%
Adverse Outcomes
5%
Urine Samples
5%
Exploratory Factor Analysis
5%
Social Performance
5%
Job-related
5%
First Finding
5%
Value Creation
5%
No Significant Difference
5%
Task Success
5%
Flow Information
5%
Psychology
Autonomic Nervous System
100%
Research
66%
Social Interaction
55%
Information Technology
47%
Affective Process
44%
Physiological State
44%
Human Cognition
44%
Electroencephalography
44%
Human Computer Interaction
44%
Health and Well-Being
44%
Applied Research
44%
Dependent Variable
44%
Neurological System
33%
Perceived Stress
27%
Self-Report
25%
Psychology
22%
Physiological Measure
22%
Coping Strategies
22%
Stressors
22%
Team Member
22%
Social Networking Site
22%
Burnout
22%
Facebook
22%
Negative Emotion
22%
Systematic Review
22%
Information Overload
22%
Digital Channel
22%
Perceived Exhaustion
22%
Neurophysiology
22%
Neural Substrate
22%
Functional Magnetic Resonance Imaging
22%
Psychological Well-Being
22%
Perceived Effort
22%
Mediation Model
22%
Job Stress
22%
Personality Trait
22%
Neuroticism
14%
Face-To-Face Interaction
11%
Parasympathetic Activity
11%
Parasympathetic Nervous System
11%
Social Mobility
11%
Mixed Methods
7%
Physiological Health
7%
Blood Pressure
7%
Field Study
7%
Focus Group
7%
Psychological Construct
7%
Stress Hormone
7%
Cortisol
7%
Computer Science
Videoconferencing
66%
System Activity
66%
Field Research
66%
Digitization
59%
Research Results
42%
Objective Research
35%
Research Objective
35%
Exploratory Study
29%
Human Computer Interaction
29%
Effort Reward Imbalance
22%
Performance Monitoring
22%
Field Experiment
22%
Team Member
22%
Software Process
22%
Flow Information
22%
Electrocardiography
22%
Distance Learning
22%
Explanatory Variable
22%
Image Analysis
22%
Negative Emotion
22%
Agile Practice
22%
Organization Theory
22%
Laboratory Experiment
22%
Information Processing
16%
Work Performance
14%
Primary Activity
14%
Dependent Variable
13%
Privacy Invasion
13%
Research Effort
12%
Mediation Model
11%
Software Development
11%
Collective Ownership
11%
Customer Relation
11%
Brain Research
11%
Learning Experiences
11%
Human Resources
11%
Customer Relationship
11%
Agile Approach
11%
Refactoring
11%
Software Developer
11%
Continuous Integration
11%
Coding Standard
11%
Negative Consequence
10%
User Behavior
7%
Human Interaction
7%
Information Access
7%
Negative Impact
7%
Physiological Response
7%
Technological Change
7%
e-Mail
7%
Organizational Context
7%
Neural Substrate
5%