Keyphrases
Gaze Interaction
100%
Virtual Reality
81%
Player Experience
72%
Game Design
70%
Gaze-based
66%
Facial Expression
45%
Input Device
45%
Game Prototype
44%
Social Presence
44%
Shared Gaze
41%
Exploration Game
39%
Player Types
36%
Game World
36%
Online Games
34%
Lessons Learned
34%
Virtual House
34%
Medusa
34%
Persuasive Games
34%
Diegetic
34%
Perceived Social Presence
31%
Intergenerational Games
30%
Game Input
30%
Gaze Visualization
28%
Shopping Environment
28%
Co-located Play
28%
Eye Tracking
27%
Embodied Conversational Agents
26%
Serious Games
25%
Game Development
25%
Personalization
25%
Eye-tracking Technology
24%
Spiders
22%
Social Gaze
22%
3D Game
22%
2D Games
22%
Virtual Environment
22%
Expanded Animation
22%
Affective State
22%
Eye Contact
22%
Mannequin
22%
Mixed Reality
22%
Collaborative Play
22%
Time Effect
22%
Gaze Behavior
21%
Controller
20%
Immersive
20%
Popular
20%
User Experience
19%
Game Interaction
18%
Video Games
18%
Computer Science
Game Design
89%
Virtual Reality
85%
User Experience
54%
Facial Expression
42%
Input Device
34%
Social Presence
34%
Virtual Environments
28%
Tracking Technology
28%
Conversational Agent
27%
Perceived Quality
22%
Interaction Techniques
22%
Ambient Intelligence
22%
Human-Robot Interaction
22%
Robot
22%
Augmented Reality
22%
Guidance Approach
22%
videogame
19%
Interface Design
19%
Strong Influence
17%
Tracking Device
17%
Collaborative Game
17%
Individual User
17%
Research Question
16%
User-Centered Design
15%
Use Case
15%
Game Development
14%
Humanoid Robots
13%
Computer Game
13%
Visual Informations
11%
Small Fraction
11%
Obscuring
11%
Interactive System
11%
Difficulty Level
11%
Psychometric Property
11%
Predictive Validity
11%
Predictive Power
11%
Social Experience
11%
Abstract Entity
11%
Online Game
11%
Behavior Analysis
11%
Extended Reality
11%
Working Environment
11%
Workshop Participant
11%
Objective Variable
11%
Tangible Object
11%
Authoring Tool
11%
Gamification
11%
Tracking (Position)
11%
Galvanic Skin Response
11%
Dialog System
11%