Abstract
Currently we see the emergence of the first commercial
projector phones. Besides the standard use case of projecting media content, they are also promising as a platform for new types of mobile gaming. In this paper, we present a novel interaction concept for mobile projected gaming which leverages specifically a wall and the floor in the environment to provide a new type of semi-realistic augmented gaming. Moreover, we present a preliminary bowling game prototype.
Originalsprache | Englisch |
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Titel | MobileHCI'12 - Companion Proceedings of the 14th International Conference on Human Computer Interaction with Mobile Devices and Services |
Herausgeber (Verlag) | ACM Press |
Seiten | 119-124 |
Seitenumfang | 6 |
ISBN (Print) | 9781450311052 |
DOIs | |
Publikationsstatus | Veröffentlicht - 2012 |
Veranstaltung | 14th ACM Conference on Human-Computer-Interaction with Mobile Devices and Services (MobileHCI 2012) - San Francisco, USA/Vereinigte Staaten Dauer: 21 Sep. 2012 → 24 Sep. 2012 http://mobilehci2012.org |
Publikationsreihe
Name | MobileHCI'12 - Companion Proceedings of the 14th International Conference on Human Computer Interaction with Mobile Devices and Services |
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Konferenz
Konferenz | 14th ACM Conference on Human-Computer-Interaction with Mobile Devices and Services (MobileHCI 2012) |
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Land/Gebiet | USA/Vereinigte Staaten |
Ort | San Francisco |
Zeitraum | 21.09.2012 → 24.09.2012 |
Internetadresse |