Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game

Alexander Golombek, Michael Lankes, Jürgen Hagler

Publikation: Beitrag in Buch/Bericht/TagungsbandKonferenzbeitragBegutachtung

2 Zitate (Scopus)

Abstract

In this paper we present Vancouver Maneuver, a game for mobile devices using Augmented Reality software to create a cooperative board game experience. Utilizing principles from both digital and analogue board game design, a hybrid game design approach is proposed in order to identify applicable mechanics. By doing so we combine the physical and social aspects of co-located tabletop gaming with the computing power and aesthetics of digital games.

OriginalspracheEnglisch
TitelEntertainment Computing - 15th IFIP TC 14 International Conference, ICEC 2016, Proceedings
Redakteure/-innenRainer Malaka, Günter Wallner, Hyun-Seung Yang, Helmut Hlavacs, Simone Kriglstein, Artur Lugmayr
Herausgeber (Verlag)Springer
Seiten286-289
Seitenumfang4
ISBN (Print)978-3-319-46099-4
DOIs
PublikationsstatusVeröffentlicht - 2016
Veranstaltung15th IFIP TC 14 International Conference - Vienna, Österreich
Dauer: 28 Sep. 201630 Sep. 2016

Publikationsreihe

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Band9926 LNCS
ISSN (Print)0302-9743
ISSN (elektronisch)1611-3349

Konferenz

Konferenz15th IFIP TC 14 International Conference
Land/GebietÖsterreich
OrtVienna
Zeitraum28.09.201630.09.2016

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