@inproceedings{6549f96702324472965000b956e18d23,
title = "Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game",
abstract = "In this paper we present Vancouver Maneuver, a game for mobile devices using Augmented Reality software to create a cooperative board game experience. Utilizing principles from both digital and analogue board game design, a hybrid game design approach is proposed in order to identify applicable mechanics. By doing so we combine the physical and social aspects of co-located tabletop gaming with the computing power and aesthetics of digital games.",
keywords = "Augmented reality, Board games, Co-located play",
author = "Alexander Golombek and Michael Lankes and J{\"u}rgen Hagler",
year = "2016",
doi = "10.1007/978-3-319-46100-7_31",
language = "English",
isbn = "978-3-319-46099-4",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "286--289",
editor = "Rainer Malaka and G{\"u}nter Wallner and Hyun-Seung Yang and Helmut Hlavacs and Simone Kriglstein and Artur Lugmayr",
booktitle = "Entertainment Computing - 15th IFIP TC 14 International Conference, ICEC 2016, Proceedings",
address = "Germany",
note = "15th IFIP TC 14 International Conference ; Conference date: 28-09-2016 Through 30-09-2016",
}